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368 comments found!
Thread: Cute Blender Animation I came across thought everyone might like it | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Okay, here is an update , it is the character I will animate. I like how you can mask things fairly easily in blender. I added some shape keys for the Eyes and Face so I can animate smiles,blinking etc. Next I will add my simple rig to the character and animate something simple.
Thread: New user here wanting to create a group animation. | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Hey, Haven't posted anything in a while but I have a small very rough animation to show. I used very few keyframes in this animation but the process of animation seems ok in Blender (I am not a huge animator) . Over the last while I have learned enough about blender where I can make some simple animations. I can do the basic rigging, uv mapping, texturing and animation in blender as well as the modeling. So, I will next make some simple characters and start creating little animations.
Here is the Rough animation.
Thread: Rigged, Animated Gingerbread Man - Blender Scene Walkthrough | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Yes, I thought of this as it would look cool.. I don't think I added any polys in the sculpting process as Dynatopo was off. The base mesh I used was about 4,000 polys. So, the next step is to get/bake a normal/displacement map and have it working on the base mesh to create this higher quality model.
Thread: New user here wanting to create a group animation. | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Hey , I pushed the base mesh a little further with poly modeling and then did a sculpt. Just using the brushes with no dynatop or remesh. Had problems with fingers and ears, couldn't get detail but overall am happy how quick it is to sculpt a figure from the base mesh.
Thread: New user here wanting to create a group animation. | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Thanks, I think I will save my base mesh but I will push my base mesh a little closer to the final figure by more poly modeling then sculpting after like you say. Sounds like a good plan. I will look at the programs you mention.
Thread: New user here wanting to create a group animation. | Forum: Blender
LuxXeon, Thanks for this information and I will read it closely, I figured some of this out in the last day or two. Right now I am trying to see if "Instant Meshes" is a good option to retopologize the sculpted mesh, first test wasn't totally successful though. In areas like the mouth, nose and eyes the mesh was partially destroyed while the rest of the body was okay. I do like the sculpting so far as it is a lot easier than poly modeling ...
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Thread: 2021 Ball Drop - Eevee Animation | Forum: Blender