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4,754 comments found!
ynsaen: you mean to say you agree on the eyewhites?
-- I'm not mad at you, just Westphalian.
Thread: Freebie..1 poly Sci-fi panels... | Forum: Poser - OFFICIAL
Thread: V3 Viens | Forum: Poser - OFFICIAL
There are rules for english spelling? Shocks! :-) SCNR
-- I'm not mad at you, just Westphalian.
Thread: Freebie:Sci-Fi prop | Forum: Poser - OFFICIAL
Yet another phantastic looking freebie! Thanks a lot!
-- I'm not mad at you, just Westphalian.
Thread: OT - but quite important for artists imo :) | Forum: Poser - OFFICIAL
I believe that a creative person is someone who first understands the theories in his area. Then with his imagination, he exploits, expands and perhaps even push ideas to their limits or even breaks rules. Any other discoveries based on ignorance of theories is purely accidental or the work of a genius. I wouldn't go that far. One can come a long way with intuition and some people might learn more from looking at examples than from abstract theories. But theories of perception, composition and colors will provide us with a language to express and think about what we see in a picture. They may even function as a life line to get us back onto solid ground when occasionally our intuition fails us. I imagine there are very few people for which they will not be of any help at all in the creative process.
-- I'm not mad at you, just Westphalian.
Thread: OT - but quite important for artists imo :) | Forum: Poser - OFFICIAL
Okay, so I'm glad I got it wrong. We all agree then.
-- I'm not mad at you, just Westphalian.
Thread: OT - but quite important for artists imo :) | Forum: Poser - OFFICIAL
Am I getting this right? Because color theory doesn't apply everywhere, one would be better off not even knowing about them? What a concept! What about the, admittedly quite revolutionary, idea of learning a theory and using it as a tool only where appropriate, rather than either follow it blindly or ignoring it completely?
-- I'm not mad at you, just Westphalian.
Thread: OT - but quite important for artists imo :) | Forum: Poser - OFFICIAL
Thread: Really soft shadows in P6 anyone? | Forum: Poser - OFFICIAL
-- I'm not mad at you, just Westphalian.
Thread: Really soft shadows in P6 anyone? | Forum: Poser - OFFICIAL
-- I'm not mad at you, just Westphalian.
Thread: Really soft shadows in P6 anyone? | Forum: Poser - OFFICIAL
Hi mac, You are probably right. That's why I'm looking for some material room trick to get a single light softer. If I find something, I'll post it here. Olaf
-- I'm not mad at you, just Westphalian.
Thread: Really soft shadows in P6 anyone? | Forum: Poser - OFFICIAL
maclean, Thanks for the info! That sounds very interesting. Have you tried using an array of spots for the softboxes rather than just one? I think that would be the traditional way of simulating the soft light. I've tried it some time ago with Poser 4 and it kinda worked, but wasn't easy to control.
-- I'm not mad at you, just Westphalian.
Thread: Really soft shadows in P6 anyone? | Forum: Poser - OFFICIAL
Thanks, Ashish_s_india! I was hoping there was a way to do it with a single light, but if there isn't, I will be happy with an approximation as you suggested.
-- I'm not mad at you, just Westphalian.
Thread: Really soft shadows in P6 anyone? | Forum: Poser - OFFICIAL
Thanks maxxxmodelz, but I'm looking for shadows that depend on the position of the light source. Imagine a ball on a plane and a single low light source from the side. The ball should throw a long soft shadow towards the opposite side. AO won't give me that, right? Maybe though I could use an AO light with an appropriate light probe together with a shadows-only spot with the shadow blur radius set to maximum. Another idea that occurred to me is that one could use alternate diffuse to do the job. I've no experience with that, though, so any pointers on how it can be used would be appreciated.
-- I'm not mad at you, just Westphalian.
Thread: surface imperfection material shader | Forum: Poser - OFFICIAL
This is outstanding. Great idea! Now we need someone to write a Python program for converting formulae into shader networks and vice versa. Oh, or maybe a math shader node which accepts a formula. HINT - HINT - SR2 - HINT - HINT :-)
-- I'm not mad at you, just Westphalian.
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Thread: Do these teeth look better? | Forum: Poser - OFFICIAL