2 threads found!
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DaremoK3 | 1 | 114 | ||
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155 comments found!
keycode17:
Glad to see you are up and running with VWD, and that you are finding it intuitive to use. Have fun using it for your creations.
Mythico:
I just re-read your report that I was working from. For environment, it is your PC environment I am talking about (operating system, processors, RAM, video, etc.). As there is only a small team of testers, chances are that we might not have a variable in our PC environment that will duplicate the errors you are encountering. This is why I suggest to list your PC environment for the software authors, so if any of the beta testers can not duplicate the errors, that they might be better informed to try and track down the bugs (outside of information already on hand).
Regarding your report, I did note two things; One, I am using the shortcut "T" which opens up both Vertices Tools + Vertices Group Tabs simultaneously. Could you, please, try that work-flow, and see if the error still persists? And, two, I can confirm that if there is ever a need to force kill VWD (hung, not responding, etc.), DAZ Studio is unable to relaunch VWD through the bridge script without itself becoming hung-up, and needing to be force killed as well. Not sure if issue lies with DS, or the VWD Bridge, but I believe it does need to be investigated.
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
keycode17:
Yes, you can use VWD without installing it in Poser9 for DAZ Studio with the add-on DS Bridge for VWD. The DS Bridge talks to the main VWD EXE the same way Poser would, so you shouldn't have any issues.
Just to make sure we are all on the same page, you still need to purchase the main (Poser) VWD, and the DS Bridge to VWD for use with DAZ Studio. You just don't have to use Poser whatsoever, unless you want to as well.
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
Mythico:
I couldn't replicate your errors with animated simulations on either of my systems (WinXP_x86/Win7_x64). I tried both simple, and a complex animation simulation that ran for over 4 hours. I was able to use all selection parameters, including material selections without errors at the end of simulations, and both individual poses and full animations returned to host (DS) without issues.
Please add more details (environment, meshes used, etc.), so VirtualWorldDynamics, and/or Philemot can try to help you better.
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
primeuser:
I don't have W10, so I don't know if it could be environment stability issues, but I am curious about you stating the latest version being unstable, and going back to stable version 408.2976. Version 408.2976 should be the current, latest version. Could you please double check this, including reactivating your latest version and verifying the version number in that build. I tried to test for all variables for stability failures, but W10 is outside my testing scope.
VirtualWorldDynamics:
Could you please take a look at primeuser's issue as well. His system specs are a couple posts up from this post, but you missed it, and his initial post.
Mythico:
I did not test for this variable. I want to see if I can replicate as well. Just curious to your work-flow, why were you selecting materials for vertex selections at this stage after an animated drape? Were you trying to pin vertices, so you could further work on cloth with the push/pull draping?
Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics
primeuser:
I have documented that error a couple of times, and it loosely translates to "Reading beyond 'from the end of file". VirtualWorldDynamics can help you, but it could be a possible error from different situations.
Please, can you describe what you were doing (workflow, buttons pressed, etc.) which led to error pop-up, so VWD may help you better. Also, your PC environment to help narrow down variables.
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
Congratulations, philemot, on the official release.
Looking forward to seeing what everyone creates with it.
Thread: PoserPro Tut: Transfer Simulation Morphs Into Conforming Clothes Figures | Forum: Virtual World Dynamics
Continued from above:
As you can see, this is a viable workflow for content creators, and novices alike, to utilize VWD with Poser Pro to add simulation morphs to new products, or for adding more functionality to existing conforming clothes figures.
Happy VWD simming, now go create...
Ken
Thread: Copy morph to clothes | Forum: Virtual World Dynamics
Um... Mkay...
Not creating a prop in any way, but using a workaround for a shortcoming in VWD with the prop that is already created by VWD. Then, transferring all simulation morphs to the "original figure!" (as per your request for "not looking for morphs to be injected into a prop - but for the original figure!")
Sucks to hear PoserPro11 doesn't have the Object version of Copy Morphs from Prop to Figure using Body Objects (Hip, Chest, Abdomen, etc.).
Just curious if you have tried with colorcurvature's PML. It looks like a possible viable candidate to avoid per body part morph injection. Nerd3D stated it worked for 2014, does it still work for PP11?
Also, nice work on the morphs for PML's promo images.
Thread: Copy morph to clothes | Forum: Virtual World Dynamics
Addendum to post above:
I edited my post, but the save failed, so here is a revised workflow for creating a MT cloth mesh master from VWD to be used to transfer into the original conforming cloth object:
Thread: Copy morph to clothes | Forum: Virtual World Dynamics
Yeah, I agree, Writers_Block, Blender and MLP work great together for this. I just wanted to give you another avenue that can all be done inside of DS. Remember, you are the one that helped me with the Duplicate Node trick, so I didn't have to keep opening/closing VWD, and creating MT's in several different sessions. Now, I do it all in one session, and complete the work with the technique above.
Zaycrow:
Yes, it can be done in Poser, but I was only able to accomplish it (without third-party tools, or outside 3D software workflows) in PoserPro2014 with the Copy Morphs tool. I am not sure if this feature is in the basic Poser versions (definitely not in Poser9). It might only be available in the Pro versions for creating content.
It is actually an easy workflow. Just complete your MT work on the VWD created static mesh as I outlined before, then you use the Object>Copy Morphs (file drop-down menu), and select Prop>"Your VWD Static Mesh With MT's". There is a caveat, though. It has to be performed per body part (full body - Copy Morphs is not available). But, it transfers all the MT's in one go (no selecting individual MT's). Next, you can dial in all the separate body parts to one morph target, and then Spawn Full Body MT for a complete draped cloth morph on the Body of conforming cloth object. Rinse, and repeat until you have all your draped MT's as full body MT's. Also, all the individual body parts retain their respective MT's, so you can mix and match on that level too.
I hope this has helped you...
Thread: VWD has it's own Gallery! | Forum: Virtual World Dynamics
Thank you, 3DFineries.
I uploaded my two images to the gallery. Though, I had to save them to my HD in order to add them to the gallery. I thought we could just retrieve them from the renders thread.
Nothing spectacular, but at least I am contributing to the ball rolling. You need to get on all those great artists in that thread that really showcase what VWD can do.
Thread: Copy morph to clothes | Forum: Virtual World Dynamics
Zaycrow:
Sorry, that was just half the workflow. First step is to produce all needed MT's on the static mesh. Then, you have to transfer the MT's to the original cloth figure. This is where I said using DS with VWD is the easier workflow, but it still might be possible in Poser. I will see if I can transfer MT's using Poser.
Which version of Poser are you using? Completing the transfer technique might also be dependent on version used. I will try in both Poser9, and PoserPro2014 (which has copy morphs tool).
Writers_Block:
For DS, you could probably omit the Blender workflow, and do it all within DS. I do 90% of my morph target work in Blender, but for this, only DS is needed.
You need to use the conforming figures morph duplication trick; 1) Turn the VWD static mesh into a conforming mesh using the Transfer Utility, and the original conforming mesh as donor. 2) After you have created the VWD conforming mesh with all the MT's, conform the original mesh to the new VWD mesh (hide the new mesh if wanted). 3) Select the new mesh, and one by one, dial in the morphs (which will propagate into the original mesh). 4) Change the parameter settings (unhidden, percent, respect limits, etc. to your liking). 5) Update the assests in the original mesh to permanently save the new MT's. ...Done...
The image below was created by dialing in several different MT's created in VWD for both the hair, and the pants until I achieved the look I wanted. I used the technique outlined above for both conforming objects.
Thread: VWD has it's own Gallery! | Forum: Virtual World Dynamics
3DFineries:
How do we edit our renders in the renders thread to move it to the gallery? I am Rendo galleries illiterate. Please, could you walk me through how to accomplish this.
Thread: Copy morph to clothes | Forum: Virtual World Dynamics
Hi Zaycrow,
Glad you purchased the software after trying the demo. I am just an enthusiast who hopes the software gets into the hands of as many Poser users (and DS/Carrara) as possible. It is fantastic. Spread the word...
So, you are looking to use VWD to add morphs to clothing? It is possible, but maybe just not at the forefront right now. I have done it in previous versions, but haven't tried in a while, so not sure if anything has changed from my previous findings. I am currently doing all my morph target work with VWD in DAZ Studio (beta), because of the easier MT workflow, but you should still be able to accomplish it in Poser.
Have you tried to export a simulated cloth mesh (OBJ - As morph target setting), and then add to mesh as morph target via parameter settings? Not sure if it works right now (maintaining original vertex order), and if you utilized VWD Sub-D tessellation, it probably destroyed vertex order.
If you were not successful, please, take a look at my post in the original Poser VWD thread where I outlined how I accomplished creating MT's for clothing using VWD in Poser here: https://www.renderosity.com/mod/forumpro/?thread_id=2891120&page_number=25 Post #4268891
I hope this helps you...
Thread: Daz Studio bridge to VWD | Forum: Virtual World Dynamics
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Thread: Errors And Potential Bugs: Please Post Errors In This Thread | Forum: Virtual World Dynamics