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128 comments found!
Before it was "call me" is was a surfer sign kinda like "okay". I'm working on the sand right now which I created as a texture in Terragen and did some post work in PS. It came out pretty good. How do you create footprints in sand? Thanks
Thread: I need Surf Trunks for David | Forum: Poser - OFFICIAL
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=924672&Start=1&Artist=Larry%2DL&ByArtist=Yes
Yep, those are the ones; however, I just decided to use the standard P5 surf trunks and fiddle with them to get a close fit. Then by making body parts invisible and a little touchup in PS I think it came out just fine.Message edited on: 04/04/2005 07:16
Thread: Poser 6 Runs Out Of Memory | Forum: Poser - OFFICIAL
R click desktop>"properties">"settings">"advanced"> "troubleshoot", from there you're on your own. It's experimental.
Thread: A Curious question about the Poser 6 rendering bug | Forum: Poser - OFFICIAL
Thread: Poser 6 Runs Out Of Memory | Forum: Poser - OFFICIAL
Yes I've had this and I think it may be because of all the renders that the program saves in memory. It defaults to 10. I cut it down to 1 and havn't had problems yet and I've done a ton of HQ FF renders today. Try that, I'm interested too, to see if it works. You can change that setting in preferences.
Thread: Considering Buying Poser 6 & I Have a Few Questions | Forum: Poser - OFFICIAL
So far so good with me. I like the new features. Seems stabler and smoother. Only one problem so far I got an "out of memory" error on the max quality level of Fire Fly. Odd, I have 4g ram, P4 3.6 HT, ATI 9800 raedon & XP managed memory. Oh Well.
Thread: New to Poser 6 and have a few questions.... | Forum: Poser - OFFICIAL
This happens only in the preview Fire Fly setting. When you go to do your final render and set your Fire Fly render to "final" it should capture the whole picture in the background. If you do a test render in P4 I think you'll find the background filled as well. This occured in P5 so I suspect it happens in P6 too. Back face polygons are not calculated in the final render. Polygons that do not face the camera. If you ever want to see the polygons, switch your figure to "wire" mode and you will see hundreds of them. By not calculating those polygons it speeds up renders times. I can't help you with your other questions.
Thread: Global Lighting | Forum: Poser - OFFICIAL
Thread: ARGGHH!!!!!!! I can't win for losing. | Forum: Poser - OFFICIAL
The CL web site has info on this and instructions on how to deal with it. When I loaded P6, at the end were instructions about this as well.
Thread: Poser and newer hardware technology | Forum: Poser - OFFICIAL
Thread: NObODY talking BOUT POSER 6???!!! | Forum: Poser - OFFICIAL
Thread: Thumbs in the Poser Gallery -- what is this idiocy?!? | Forum: Poser - OFFICIAL
I had the same thoughts as "fauve" a couple of years ago and posted this to lampoon the issue: http://www.renderosity.com/viewed.ez?galleryid=338251&Start=19&Artist=Larry%2DL&ByArtist=Yes
Thread: Morphs, Poses & Characters | Forum: Poser - OFFICIAL
Thanks all, you've pretty much confirmed what I thought. I admit that I like spending the time posing. I like getting it just right.
Thread: FireFly feature | Forum: Poser - OFFICIAL
Thanks OddDitty for all your help. I've had others explain this before, but not in as simple to understand terms like you. I appreciate it. LL
Thread: FireFly feature | Forum: Poser - OFFICIAL
Sweeeeet!!!! Thanks, It's clear to me now. How'bout this; will reducing the size of these maps affect the quality of the resolution of the final render--especially in closeups?
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Thread: I need Surf Trunks for David | Forum: Poser - OFFICIAL