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4,258 comments found!
32 bit as in 32 bit os. Since you don't have a 64 bit os you cannot take advantage of the unlimited ram use and any of the 64 bit advantages. Even if the 64 bit is working on your 32 bit os it can't use the 64 bit options and advantages. The 32 bit os does not allow this.
Thread: V5 | Forum: Poser - OFFICIAL
Quote - From all the saying I feel like the whole Poser - D/S evolution depends on just one strong product's name, Victoria!
We are not talking about the new D/S rigging system we are talking about how our new doll will look like with it in poser...
So is the whole poser-D/S community turns around just Victoria, or is this product the chance for our software to evolve?
However is the figures quality what matters? because right now we already have a better than V4 figure, Antonia (like we had Apollo before M4) we are already a step forward on rigging and it works both on poser and D/S. So is the collectors addiction what moves everyone from one version to another? (only the name is the same, everytime we get a brand new figure)
If people would read the thread at DAZ you will know that V5 is just a figure shape that is formed from a main base mesh that ALL the other figures as in Michael/kids and so on are formed from. So it's not just V5. It's the whole gen 5 figures. One mesh all figures and so there is the figure mixer to be considered that is used to do this. Also DAZ has said in that thread at the commons forum that they are working on a clothing converter that will convert the v4 clothes to v5.
Antonia as good as she is is still only one figure.
To BB. I hope it is nothing I have said because I'm the only one here in this thread that has been defending the new system and I never once said that SM was stupid. I only said that there has only been a small hint besides what DAZ has said that P9 was going to work with the new system. Even now that you have again hinted it still leaves much up in the air.
I don't understand what the big deal is that SM couldn't just say that Yes we have gone this way as DAZ has already shown thier hand. Those that rarely upgrade won't care or will grumble that they will have to upgrade. But those of us that do upgrade all the time would at least know and have something to look forward to.
Thread: V5 | Forum: Poser - OFFICIAL
Heavily hinted? The only hint I know of was the very little and brief one that BagginssBill posted here in a bygone thread.
It will be a few moons before this all happens anyways.
Thread: V5 | Forum: Poser - OFFICIAL
Quote - > Quote - I have not spent much on content for a long time....
What? No shopping? Where's the fun in that? :biggrin:
It's all in the modeling baby! All in the modeling.
Thread: V5 | Forum: Poser - OFFICIAL
Quote - In reality I have enough stuff to last for years even if Daz disappeared tomorrow, so I'm not going to worry about it.
I have not spent much on content for a long time. I found that doing that has payed for my Modo and Vue infinity. And with Modo, I can model anything I see in the stores so I save even more money now. If DAZ or Poser went of the way of the Dodo, it would not have an effect on me. Except I would miss the forums that exist because of that software.
The images in the tread I mentioned shows the bending and it is a big improvement. So I do see many jumping ship. I won't jump ship but I will most likely add it to my tool box.
Thread: V5 | Forum: Poser - OFFICIAL
Are there now? Can you say for certain that it's not about a 50/50. Yes DAZ is a still mainly content site. But they can still sell you all that content that works in Poser and still push the new figures as well. I don't think DAZ went this way without checking the real facts. I don't think any of us here know the real facts. Polls suggest Poser as the majority but I wonder how accurate they really are.
DAZ may be taking a bit of a risk. But if you want better bending and more versitile figures you will have to move on to the new tech. Actually it's not new but it is for these communities and thier software.
Hey, I'm not that thrilled about it as a Poser user but this is how it is going to be. You can except it or not. I bet it does not stop very many from still buying content for the figures they have from DAZ. I bet it will even get some to jump to DS just to use the new figures. So in reality, DAZ does not lose anything and has much to gain.
Thread: Poser Pro 2010 Question | Forum: Poser - OFFICIAL
For video drivers. It's best to DL them yourself. nVidia cards from nVida. ATI cards, not sure, AMD now? At least straight from the cartd manufacture.
Then uninstall the old driver and install the new. This seems to clear many driver problems.
Thread: V5 | Forum: Poser - OFFICIAL
Old news. There has been a stickie at the DAZ common forum for quite awhile now. It's the what do you want to see in V5 thread. Or something to that effect.
Yes V5/the gen 5 figure will be DS4 only. In the first 10 pages of the thread you will find DAZ stating the fact and images of V5 morph and how the rigging looks and works. As in weight map rigging.
Daz also states that they are working with others to implement it into thier software. Rumours and a very small hint suggest that Poser will be one. The problem I see with this is Poser users will most likely need to buy another version of Poser. That or put up with DS4 to export the figure to use in the versions of Poser they have.
That's it. Get used to it. DAZ has gone with newer up to date tech and it's up to SM to follow or not. Since DAZ is going this route and are not going to worry over poser users.
I agree that SM should have put some real time into figures. Let's face it. Even the new Micky is still crap compared to DAZ figures. Better than what she was but I was very disappointed in her. Which is a real shame because DS users constantly use her and the P8 figures as an excuse as to why it's fair that the DAZ gen 5 figures will only work in DS4.
Thread: OT: Carrara 8 Beta | Forum: Poser - OFFICIAL
That's not the real price. It is something the store does or some such thing. DAZ has already explained it. It's just a new way of getting the beta using the store. I thought the OP was making a joke about it. But some are taking it as a serious price. That's even a better laugh.
Thread: getting soft slect to span body parts | Forum: Carrara
Your right. It needs to be a unimesh to work. Not enough coffee in me yet. I missed the P7 part. Sorry about that.
Thread: getting soft slect to span body parts | Forum: Carrara
You can use UVmapper. you save the uvs file of the figure. Do your thing, then load the uvs file back to the figure. It will give you all your groups back. So here are both versions of UVMapper instructions. Classic is free. This gives you a single mesh to play with then will give back your groups so you don't get that out of vert order.
Pro version
Load the figures OBJ into UVMapper Pro
File | Export UVs ... (checking "Export Group Names" & "Export Material Names", uncheck everything else)
Select | Select Method | * by Facet
Map | Color | by Material
Select | All
Tools | Assign to | Group (and type All into the box, click OK)
Tools | Assign to | Material (and type All into the box, click OK)
File | Save Model (Leave ALL unchecked)
Classic version
The way to do this is :-
Load the figures OBJ into UVMapper.
Export the UVs (File | Export UVs ...), checking "Export Group Names", and "Export Material Names", uncheck everything else.
Edit | Select By | Facet
Edit | Select | All
Edit | Assign | to Group and type All into the box, click OK.
Edit | Assign | to Material and type All into the box, click OK.
File | Save Model, checking "Export UV Coordinates", "Export Materials", and "Export UVMapper Regions", everything else unchecked.
Be sure not to overwrite the original OBJ.
Load into modelling program and do your morphing.
Do not weld vertices or any other operation that changes the number of vertices or faces.
If the mesh isn't a unimesh you'll still have deal with the splits at group boundaries.
When you've finished your morphing, save and load the morphed OBJ back into UVMapper.
Import the UVs (File | Import UVs ...), that you saved earlier.
The grouping and materials have now been restored.
Load into Poser, then use the Group Editor to spawn props for each group, and save each morphed body part out as an OBJ so that it can
be loaded as a morph target, or use a script (see Python Scripting Forum at Renderosity) to automate most of morph creation process.
Thread: MessiahStudio & Poser Figures | Forum: Poser - OFFICIAL
Thread: MessiahStudio & Poser Figures | Forum: Poser - OFFICIAL
Heads up on the price of the head tutorial. The bundle is only a couple of $ more than just the head tutorial. That gives you both the skin and head rig tutorials.
Thread: MessiahStudio & Poser Figures | Forum: Poser - OFFICIAL
Quote - new user needs approx. 6 mos. to learn how to produce presentable render in poser 8 and later, and approx. 12 mos. to learn how to do decent animation IMVHO. is learning curve for messiah less steep? perhaps one of our members has posted some messiah img or anim somewhere. all I've seen is geep's camera query.
Ask us in 6 months.
Thread: MessiahStudio & Poser Figures | Forum: Poser - OFFICIAL
Sorry I can't really give an answer right now. I've been using Modo and I can make expressions there and then create sliders in Messiah. And I'm still learning all that so have not even tried it with Poser.
I'm just learning Messiah like everyone else. I will post little tricks and tips when I come across or discover them but other than that all I can say is buy the setup tab membership for $20 when you can.
In the mean time download the PDF manual from the forums for free and go through that.
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Thread: Poser Pro 2010 Question | Forum: Poser - OFFICIAL