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53 comments found!
So far I've been testing using a "fleshy" sphere, with a smaller black sphere inside, and the ring shape light. I get a funny looking effect on the flesh sphere where the black sphere blocks all the light, so the object only looks transparent in that area. Maybe I should try placing the spheres and light inside a cube so the light can bounce around more and perhaps counter the effect. I'll post some images to demonstrate when I get back home.
I've been searching other forums trying to find out more; some of their results really make my stuff look like child's play-
http://forums.cgsociety.org/showthread.php?t=377706&page=6&pp=15&highlight=translucent
Thread: Okay, My Questions... | Forum: Carrara
Thanks bwtr. I was rendering with only an hdr, and either translucency requires more/different lighting, or the effect is just too subtle to notice with hdri alone. Now I'm trying to find a way to create a falloff with the translucency, so it only goes to a certain depth (from what I can tell it goes the whole way through).
Thread: Gunge map help. | Forum: Carrara
http://forums.cgsociety.org/showthread.php?t=373024
This is by Stonemason, it may be of some use to you.
Thread: SSS for Poser Characters | Forum: Carrara
Don't know if you have already found it, but this may also help you;
http://www.daz3d.com/support/tutorial/tutorial.php?id=1768
Thread: Carrara HDR format? | Forum: Carrara
Thread: Shaders | Forum: Carrara
You click on the sphere in the tiny shader preview window, drag that box down to your browser and into one of the shader libraries ("My Shaders", for example), and a pop-up appears where you name it.
Thread: Fluorescent Light Help | Forum: Carrara
Thread: Help with light effect question | Forum: Carrara
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Thread: Okay, My Questions... | Forum: Carrara