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7,379 comments found!
Thread: Prop Posing Angst-- please advise? | Forum: Poser - OFFICIAL
Thread: Prop Posing Angst-- please advise? | Forum: Poser - OFFICIAL
Thread: Prop Posing Angst-- please advise? | Forum: Poser - OFFICIAL
I THINK THIS WORKS Assuming that the eyes are props, and are parented to the body, this is how you could do it. Load your pose file into a text editor, search for the name of your prop. e.g. if the prop is called "box_1" search for "box_1". You should see these lines: prop box_1:2 { channels { Now insert the following text: propagatingScale scale { { static 0 k 0 3.4 } interpStyleLocked 0 } And resave the file. The line that says "k 0 3.4" defines the scale, the decimal point is in a different place than how it appears on the dial, but "k 0 3.4" =340%. Hope this helps.
Thread: Hide Channel Dials by PZ2 | Forum: Poser Technical
It works :) Thanks Jaager, YOUR A STAR. Love you for ever! (I almost had it, but somehow missed the "channels" statement, I might have given up and never got it)
Thread: not scared, but still in the dark... just a lil MOR drama... | Forum: Poser Technical
Another link that deals with this sort of stuff is at Nerd's site: http://www.nerd3d.com/Tutorial/Tutorials.htm
Thread: not scared, but still in the dark... just a lil MOR drama... | Forum: Poser Technical
With a Full Body Morph (FBM), you use a master channel in the body element (or elsewhere) to control the individual morph channels in the various body parts, the individual morph channels need to have a section added to them to link them to the master channel. This process is called Enhanced Remote Control (ERC). The URL below will give you more information. http://www.rbtwhiz.com/rbtwhiz_ERC.html
Thread: Poser Light Problem | Forum: Poser Technical
Thanks for taking the time and trouble, but no thats not the problem. The problem is getting a NEW light into the document at X=0.000 Y=0.000 Z=0.000 WHITHOUT turning off all the preexisting lights in the document. Question: What turns the other lights off when a new light set is opened, is it some statement in the LT2, or is it hard coded into the Poser app?
Thread: Hr2 from OBJ ??? | Forum: Poser Technical
I think if you import it into Poser, parent it to a head, then save it to the Hair pallet, that should work.
Thread: Close Posing Using Transparency | Forum: Poser Technical
Thread: Poser Light Problem | Forum: Poser Technical
Thread: POSER 3 AND PROGRAMMING IN VISUAL C++, VRML OR JAVA | Forum: Poser Technical
OK, I dont really know what I am talking about here, but there is a technology called KISS, for doing inter active graphics, I have never used it, but here are some links in case it may be useful in implementing your project. Chad Randall's KISS viewer (Get version .83b): http://www.msen.com/~crandall/playkiss.html Get it. Its free and is my choice for an IBM. Only 716K Link archive to everything in the KISS world: http://www.antagonia.net/IKL.html The center of the KISS world - Otakuworld: http://otakuworld.com/kiss/free.htm
Thread: Figure cr2 Minimization? | Forum: Poser Technical
6Dprime you mention that you want Inverse Kinematics off by default, heres how. Bloodsong told me how to do this. Find inkyChain rightLeg in the CR2, add an extra G on to the end of the word rightLeg, and make sure that the word after the { says off, your code should look like the snippet below. inkyChain rightLegG { off name Right Leg Now do the same for the left leg, then save your file. When you open it in poser Inverse Kinematics for the legs will be off by default.
Thread: cr2 Programming - Multiple Add, Delete | Forum: Poser Technical
A quick way I found to save multiple characters is to set them up in an empty poser document save the PZ3 file then rename it with a cr2 extension. This does have some undesirable side effects like including information about the ground plain, light set, and probably other stuff.
Thread: Does poser not import settings from .obj material files? | Forum: Poser Technical
Yes Poser4.0.3 does read the *.mtl file. When Poser saves an *.obj file the *.mtl file it creates points to any texture maps that are set to the object by lines in the mtl like the following: map_Kd Shingle_Roof.jpg Not that no path is specified. By default Poser searches the Poser 4RuntimeTextures directory and its subdirectories for the required texture maps, so if they arent in this path they wont be found, and you will be prompted with an open file dialogue to load the texture. The best way to ensure that your mtl file is compatible with Poser is probably to set your textures to the object in Poser, then resave it so that Poser creates the mtl file, I cant say how compatible this will be with other applications.
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Thread: Prop Posing Angst-- please advise? | Forum: Poser - OFFICIAL