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747 comments found!
Thread: tutorial noob to pro | Forum: Blender
Thread: Help with making a face/edge | Forum: Blender
If I am reading the directions properly, you select the the 4 vertices on the end of the arms for a total of 8 vertices altogether. You then press the X-key or 'Delete' button to get rid of those vertices. This leaves you with a hole at the end of the arms, select the 4, and only 4 vertices that border the hole and press the F-key to make a new face to fill hole. Un-select those 4 vertice and select the other 4 on the other arm end and repeat the last step. Faces can only be made when there are atleast 3, and no more then 4 vertices selected.
Thread: DAZ|Studio for science/engineering | Forum: DAZ|Studio
I think Blender would be better to use for the purposes you descrided. It is, after all, a modeler, a rigger, has animation features, and the game testing engine could probably be modified for a variety of forensic functions. DAZ Studio is souly for making 3D art using pre-built models.
Thread: Exporting question | Forum: Blender
Just after posting here I went to the official DAZ Studio forum and found the information I've been needing, the thread is titled "Displacement & splitting vertices" http://forum.daz3d.com/viewtopic.php?p=197977#197977 I hope the address will work. Basicaly both Poser and Studio automatically smooth models. The only way to avoid this is either add a lot of extra lines at the area you don't want smoothed or split the vertices. Splitting the vertices means breaking the model into individual faces where ever you don't want smoothing. The thread is mostly about how this interfers in using Studio's displacement feature but it still may be worth taking a look at.
Thread: Exporting question | Forum: Blender
Thanks for replying. I was beginning to think I was the only one experiencing the problem maybe due to my crappy computer. Now I have figure out how to solve it.
Thread: Exporting question | Forum: Blender
I hope you have better luck then I've been having. Check out "Abnormal Normals" in this forum. I'ld really be interested to know if you experience similar problem or not.
Thread: Abnormal Normals | Forum: Blender
Message edited on: 02/23/2005 22:37
Thread: Abnormal Normals | Forum: Blender
Thread: Abnormal Normals | Forum: Blender
Thread: Abnormal Normals | Forum: Blender
Thread: Abnormal Normals | Forum: Blender
It is not a matter of them being turned wrong, it is that they are not being set perpendicular to the face. I was testing reflections in DAZ and this is the only explaination for the results I was getting. It may be messed up by the new feature that Blender has to control the directions of the normal by using color displacement maps.
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Thread: Why this error message? | Forum: DAZ|Studio