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789 comments found!
Attached Link: my webpage
According to the "taste of maya", squaresoft will be on their toolbox for every project.nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Movie Animation | Forum: Animation
Attached Link: http://sotos-digital.cjb.net
As they specify on the DVD, they used a program named "Shaper", nothing to do with Maya nor Renderman. Don't bother looking for it. If you want to learn it, get a job at PDInemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Maya items for sale? | Forum: MarketPlace Customers
Attached Link: http://sotos-digital.cjb.net
I think I will give it a try when I finish the model I am making. It will take some time since it's a character ![Message671424.jpg](http://www.renderosity.com/photos/Message671424.jpg)nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: OK, Poser's render engine sucks so what would be better? | Forum: Animation
Attached Link: http://sotos-digital.cjb.net
I think that people should face the terrible truth. Poser's renderer sucks. Humans look ok (sort of) but other things such as glass, metal and REAL WORLD things look simply horrible. I don't know if I could find a worst renderer. Well, maybe bryce could be mentioned too. Talking about photorealism, of course. If you like the computer look on the images that's ok with me.nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Digital waterfall in progress | Forum: Animation
Attached Link: http://sotos-digital.cjb.net
As a matter of fact, they used inferno, and the waterfalls is just salt falling down in front of a black background. Anyway, you could use smaller particles and a more dense "mass" of particles, so you can't see through them. Good start thoughnemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Help please, you got any info | Forum: Animation
Attached Link: http://sergioaris.critical-depth.net
It depends on the program. You can get some paid "cell-renderers" as well as free "cell-renderers" for MAX. (I don't remember where, but they are LEGAL) Maya can create cartoon shaders using standard shading networks. I don't know how the poser pro flash animations look like. I don't think that flash would be the better choice either. I would use DivXnemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Ancient Greece and Rome | Forum: Animation
Attached Link: http://sergioaris.critical-depth.net
I don't know what kind of advice you need. The best thing you can do is to get as much reference material as possible. Then you can start making sketches or you can skip this step and go to modeling. You can make this kind of models with polys very easily, if you are using MAX.nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: ALL MEMBERS READ THIS! | Forum: Poser - OFFICIAL
Attached Link: http://www.sergioaris.net
that is a nice idea, ookami. I was wondering, can THAT person read this? Maybe this should be moved to a private forum.nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: poser util | Forum: Poser - OFFICIAL
Attached Link: http://www.sergioaris.net
Yes! That was the one. Thankyou I hope I can use ANY OBJ file since I will be using Maya and MAX.nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
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Thread: Final Fantasy | Forum: Animation