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1,118 comments found!
Nice work... Yeah, the Rhino people might have some good ideas for ya, those guys are very cool, too!
Thread: My next render: The Mud Job | Forum: Bryce
Love those procedurals! Gonna give us a screenshot or two on how you did it!??! Looks very nice...
Thread: Anti-aliasing hell..... help. | Forum: Bryce
Aye, I suppose if you're JUST talking about edges, then that would work. When it comes to texture clarity and quality, though... Totally different ballpark. (grins... don't make ME post screenshots...)
Thread: Lighting tests and dicussion | Forum: Bryce
"experimented heavily in True Ambience and the like... We were able to make light bounce with TA, but since..."
Now let's see ya render an animation with this effect? Not gonna happen... Good to see you still alive, PJF! What have you been up to, anyway?
Message edited on: 01/29/2005 13:02
Thread: Anti-aliasing hell..... help. | Forum: Bryce
I disagree with Quest on this one, and always have. I know it's not for animation, but if it WERE : Your final animation is only as good as it's input source files. If you're doing web animation, no AA might be okay. But if you're doing film like I have been, you'd never, EVER get away without anti-aliasing. Compression doesn't make up for AA mistakes. And did you see one single pixel in the Matrix, or on Gollum in the LOTR? Nope, not one. Do you think for one second that compression is what made those movies so clean?
Thread: WIP : Ben the Slave | Forum: Bryce
Aye, I could not find ONE SINGLE MIKEY hair online, so GG, like they say in South Park : It's ON! I wouldn't say I'm an anatomy expert, Hythshade, but from the 3D view in Poser, it seemed convincing enough? Funny thing about the human body is that it never really looks right... Like if you try to draw a hand, and then draw from a REAL hand, the REAL hand always looks fake? Make any sense? GG, modeling hair in Rhino is butter, but I'll most likely despise making the damn texture maps...
Thread: Lighting tests and dicussion | Forum: Bryce
Thread: WIP : Ben the Slave | Forum: Bryce
(nods) Aye, Drawbridgep, he CAME bald! His head was too shiny... More dirt...? There's never enough dirt in 3D...
Thread: Bryce render times vs. other apps | Forum: Bryce
Not just Bryce... Even Maya, with all of it's massive optimization methods, renders slowly if you want a decent image. The same holds true in any app. If you want real-time 3D, go play a video game! (they can be fun, too!)
Thread: WIP : Ben the Slave | Forum: Bryce
Thread: WIP : Ben the Slave | Forum: Bryce
The light is Bryce's true volumetrics. The glow effects you see come from a combination of KPT6 EQ, KPT5 Noize, and Flaming Pear Aetherize... I suppose I could put him in the shadows, but the point of this scene is also the volumetrics lights, which cast shadows through the bars and off Ben, our slave-boy. If I put him elsewhere, he wouldn't interrupt the lighting and cast cool shadows?
Thread: WIP : Ben the Slave | Forum: Bryce
Aye, this is Mikey 2. So the hair sucks that bad? (grins) I've used Kosaburo hairs before, and have all the female hairs. But doing a 'Rosity search brought back no results. Off to Rhino to model a new hair, I'm so sick of using other people's props, anyway...
Message edited on: 01/28/2005 18:28
Thread: Anti-aliasing hell..... help. | Forum: Bryce
Aye, methinks that perhaps your Sof-Shadow sun is killing your render times? I know you already know this... But perhaps try a light dome, or Zenith by Madmax, or the wonderfully simple 5-spotlight SS method? (cross-posting hell!) Well good luck, any way you do it, and we'd love to see the final image if they will allow you to show it.
Message edited on: 01/28/2005 17:34
Thread: Solid lights | Forum: Bryce
I don't exaclt understand what you're talking about, Eisenhorn... Solid lights? If you meant volumetrics, they are elegant and simple, but I still have never seen a decent Bryce tutorial on solid lights... Do you mean neon tubes? Do you mean glow bulbs? Not sure...
Thread: Anti-aliasing hell..... help. | Forum: Bryce
Still, you're talking about massive data and detail loss. My guess is that you'd be better off trying to optimize the scene a bit... The resizing method doesn't in any way equal AA, edges will still be pixellated, etc. What kind of scene is it? What kinds of lights are in the scene, etc? Volumetrics? Volumetrics are the most easily optimized of all Bryce's materials...
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Thread: Because the blue... modelling WIP | Forum: Bryce