Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
In most scenes 3 of them would hardly show any change. Not bad at all. Now the Top right version is really nice. It looks as if the outer glass layer is taking on the color of the darker surface giving it an almost Garnet look. Love the yellow metal, would make a great mat for heavy construction vehicles. Most realistic: Top right. Nice stuff ICM
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Ockham's razor- It's that simple
No, that's all just regular effects, Twisted. I guess I'm so used to caustics/refracion and softshadows/GI that I forgot I'd done them here... The subsurface scattering SHOULD be happening in the bottom left one. I used 6 spheres, each slightly smaller than each other and transparent, set to a complex WorldSpace fractal in an attempt to give it more "depth". It didn't work as good as I had hoped... There should have been a much bigger difference in the top left and the bottom left...
I'm not sure what I should be looking for here, but asthetically I agree with the rest, I liked the actual colour of the ring's spheres in the top right image, but in the bottom left image the spheres seems to have more... glow. Certainly the bottom left is better than the top left or bottom right for that.
P.S. Loved the wet stone the ring is lying on. Is that one of your own mats?
Message edited on: 05/24/2005 05:02
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Aye, thank you Fran! All mats are my own these days, it's so simple to make a new texture in the DTE I just do it out of habit... The ground texture is "from scratch" as it were, just something I was trying out. Gave me some interesting ideas, such as multi-replicating a million tiny spheres, randomizing their sizes and positions a bit, and actually CUTTING into the ground. You'd have to use a cube instead of a plain, but we'll see how it looks!
A million? When do you find the time? Oh, oh! Tut? (pleeding expression) (for that wet stone texture I mean, or similar)
Message edited on: 05/24/2005 07:10
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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