7 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Steve Cox | 0 | 293 |
(none)
|
|
Steve Cox | 18 | 109 | ||
Steve Cox | 31 | 260 | ||
Steve Cox | 15 | 87 | ||
Steve Cox | 0 | 61 |
(none)
|
|
Steve Cox | 3 | 30 | ||
Steve Cox | 7 | 66 |
96 comments found!
LOL, sorry about that willf ;) PhilC - thanks! dcort - funny you should mention this, I just added it to my "to do" list for UVMapper Pro. I was slicing up a model and thought how useful it would be to know the coordinates of the cursor (the coordinates of the selection would be nice to know too...) Perhaps in the status bar or maybe an information palette like in PhotoShop. I guess this should go along with the ability to set up a grid and snap the selection to it. Thanks for the suggestion!
Thread: UVMapper update | Forum: Poser - OFFICIAL
Peter, Mike - thanks for the kind words =) Mason - thanks for the reminder about drag and drop... and sorry that I haven't gotten around to fixing this yet. But I have moved it up on my "to do" list. I'm using Codewarrior on the Mac side and Visual C++ on the PC side. I'm not using a shared codebase at the moment but it's something I'm planning for going forward (UVMapper Pro...) It should be easier to do now that I've got my home network set up for both =)
Thread: UVMapper update | Forum: Poser - OFFICIAL
Yes, go to Edit->Tools->Split Vertices to do it. This will cause every edge to be hard in Poser. I'm currently coding a routine for UVMapper Pro that will allow you to specify a cutoff angle so that only facets exceeding the angle will have their vertices split. I'm planning on making it work by selection as well so you'll be able to change the angle for different parts of the model. I've also gotten the vertex reorder feature working in UVMapper Pro (in fact, Zygote needed me to reorder Vickie's hair morph target for this weeks freebie =) I'm now making it recognize groups/materials so you can give it an entire model and it will sort out what can and can not be reordered (at the moment it only works on entire models.) More as it develops...
Thread: UV mapping | Forum: Poser - OFFICIAL
Done, and done. I usually like to give the user an option when I change the behavior of something in UVMapper, but I guess this falls more into the category of bug fix rather than feature enhancement... I guess it's all in the way you look at it ;)
Thread: UV mapping | Forum: Poser - OFFICIAL
I just added a popup dialog to UVMapper (win, mac to come) so that if you have an active selection and try to save out the model, it asks if you want to update the selection first. If you say yes, the selection is updated and you get to save the model. If you say no, you don't get to save the model. This should eliminate any confusion. Took 5 minutes, sorry I didn't think of it sooner. Cheers, Steve
Thread: Finer detail in Texture Mapping? | Forum: Poser - OFFICIAL
In UVMapper you can change the size of the texture map before you save it. If you select Edit->Settings you will see the Output Bitmap Size and have the option to change it. This thread makes me realize that I should move the option to the export bitmap dialog box instead (no good reason it's not there at the moment...) Also, if you're just creating a texture map template, not remapping the model, you can use it with the original model. Steve
Thread: Thanks Jim. Here's the image. =) | Forum: Poser - OFFICIAL
Glad you got it figured out, and that UVMapper is being useful. Thanks for the kind words =)
Thread: Thanks Jim. Here's the image. =) | Forum: Poser - OFFICIAL
I think you might be using an old version of OBJ2MAX, the Wavefront importer. It had a problem with multiple texture coordinates on a single vertex. Check here for the latest version (2.6 at the moment): http://www.habware.at/duck2.htm You should also update the exporter MAX2OBJ as well. Steve
Thread: UVS MapDecoder for Macintosh available now, right here | Forum: Poser - OFFICIAL
MartinC - Thanks for all the work you've done to make this available so quickly. I've also had the chance to try it and it worked great with the .uvs files I used. I hope to release a new version of UVMapper Mac with this ability before long, but thanks for the work around until then (I think it will be a great addition to Maconverter as well!) Cheers, Steve Cox http://home.pb.net/~stevecox
Thread: can someone explain about this texture | Forum: Poser - OFFICIAL
You select "Edit->New UV Map->Planar" and under Split select "don't split". This will place both sides in the same place on the map (pass through mapping.) But I would recommend cylindrical mapping for the body of the lighthouse, and then adjust the sides of the body to the sides of the texture map. This way the texture map pattern will wrap. If you'd like me to have a try at it you can mail it to me at stevecox@optonline.net Steve
Thread: Sort of new way to make walls. | Forum: Poser - OFFICIAL
UVMapper can currently handle this is a round about sort of way. Here's a related note I just posted to the Poser list (of course, that 'someone else' is Nance...) Also, I just tried it with a simple 4 sided polygon and it works great. + + + I believe that Poser actually does handle texture tiling. To test this I loaded an apple into UVMapper and remapped it using planar mode (without splitting.) I then selected everything and pressed the keypad-* key twice to make the map 16 times as large (effectively a 4x4 tile.) I then pressed 'home' to align the map with the top left corner and saved out the model. I loaded it into Poser and applied a simple texture. The render is here: http://home.pb.net/~stevecox/render.jpg and the texture map I used is here: http://home.pb.net/~stevecox/tile.jpg Interestingly, someone else has just written me asking for some additional functionality in UVMapper to support tiling. It should be pretty easy to do, I just need to think through the user interface issues to simplify things a bit. Is this the effect you're looking for? Steve
Thread: UVMapper 0.24b Windows | Forum: Poser - OFFICIAL
Mason - the new version doesn't support drag and drop, but I'll add it to my "to do" list and try to get around to it before too long. Thanks for the suggestion. Steve
Thread: UVMapper 0.24b Windows | Forum: Poser - OFFICIAL
Oh, excellent. I've been meaning to check out Maz' OBJaction mover utility. Thanks. By the way, at the moment, .uvs files are text only and based on the .obj file format (only containing 'vt' and abbreviated 'f' lines) which means the files are still pretty big. I'm thinking about adding an option to use a binary format for .uvs files...
Thread: UVMapper 0.24b Windows | Forum: Poser - OFFICIAL
Yes, the .uvs file contains all the required texture coordinate data. The condition is that for anyone to use the .uvs file, they must have the original model too. I added this feature to get around the problem of not being allowed to redistribute models for which we don't own the copyright. Um, not wanting to seem dense, but what's a .pcf file?
Thread: Need Help With Vert/Texture Problem | Forum: Poser - OFFICIAL
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: UVMapper update | Forum: Poser - OFFICIAL