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888 comments found!
CGTalk poser threads (after a quick search, i'm sure i missed a few ) :
Poser 1
Poser 2
Poser 3
Poser 4
Poser 5
Poser 6
Poser 7
Poser 8
[ Poser 9
](http://forums.cgsociety.org/showthread.php?f=132&t=479640&highlight=poser) So, what poser bias ? Besides the little debris you find at all sites, the comments are all encouraging and insightful. Not many have ended up at the front page, but besides the first link, they arent that great to begin with so it's not surprising. But i don't see much poser bashing there ?
The fact is, most real 'pros' are more then happy to give anything a fair look. But you do have to do them the courtesy of listening to their crits with a patient ear, and not run back to poser sites at the first negative crit
And this one, the only 'negative' one i found (actually a D|S one):
Which it partly deserves, because it is definitely a low quality work. And even then, only one user is being negative, an ex poser user mind you.
Thread: Faking Ambient Occlusion in Interiors for speed and better results | Forum: Poser - OFFICIAL
Really nice work there BB. You should also take a look at this thread to see how far gradient based GI fakes can be pushed:
http://forums.cgsociety.org/showthread.php?f=5&t=176195&highlight=gradient
It's for lightwave, but should work in poser as well, as long as you can get sufficient control over the gradients.
Thread: P7.1 - is it just me or is Smooth Polygons not working? | Forum: Poser - OFFICIAL
It's because those polys have become non planar after the sim. You run into this sort of thing all the time in cloth sims and one way to avoid it is to triangulate your mesh before you sim it.
At least that's how i would fix it in other apps, not sure if poser has such a feature cause i only use it occasionally.
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Thread: Is poser held to a higher standard? | Forum: Poser - OFFICIAL