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1,118 comments found!
Aye, I used Gaussian edges, also I clipped the square so that they aren't square on the bottoms... Thanks for the support, Claymor.
Thread: Desolation WIP #3 | Forum: Bryce
My main goal is to get the waves to look as smooth as the sky, not so easy... Perhaps I will take an hour out tonight and try to model the waves using NURBS (Rhino, for me), it might be cool..
Thread: Desolation WIP #3 | Forum: Bryce
Thanks for all of your help and ideas... Incarnadine, did you mean by cut back the same thing that Rayraz means? I admit, upon looking at it, that the big wave look a little TOO big compared to the splash waves and spray... Thanks again for your critiques, everyone. I keep looking at Hobbit's painted waves and banging my head against the wall.
Thread: WIP update! :D I rendered the rooms with furniture in them now :) | Forum: Bryce
Aye, I had no idea that your scene was THAT big, my friend! You are right about the technical aspects, I simply assumed your file size was close to my max working size, which is still only around 512 MB (physical)...
Thread: Desolation WIP #3 | Forum: Bryce
DVD, I'm kinda going for a fantastical quality to it all... Similar to some of my older images, but with a darker, more angry (read : orange) feel.
Incarnadine, tell me if the AA render is still too crusty for ya? I was going for turbulence, really...
This render took about 5 hours, which is fully HALF of what it took before, so I think that my optimization process is working well... I forgot to take the actual SPRAY terrains (separate from the water terrains, and different mats) in the previous renders.
Is this any better? (Also, I changed the POV and increased the render size slightly, so a half-as-much-as-before render time is more like 4/10ths or so, some ratio like that...)
Message edited on: 12/28/2004 14:29
Thread: WIP update! :D I rendered the rooms with furniture in them now :) | Forum: Bryce
Aye, I don't think that RAM will help you render it faster... Perhaps an Athlon 64 would help, but I was only joking! Nobody really animates scenes like that in Bryce, it's just not optimal... Still, I love this scene, you've done a great job showing everyone who's boss...! "And they said it couldn't be done with Bryce. Pah!"
Thread: OT and Blasphemy collision... | Forum: Bryce
Thread: OT and Blasphemy collision... | Forum: Bryce
Yeah, you got that right Rayraz... I'm still very new with Maya, and haven't figured out all the crazy tricks it can do. Still, there's a certain clarity in it's renders that I haven't ben able to touch with Bryce as of yet...
Thread: Desolation WIP #3 | Forum: Bryce
Attached Link: http://www.renderosity.com/messages.ez?ForumID=107&Form.ShowMessage=2056128
And it brings me to this mess... An unrendered screenshot, but does anyone (who cares) think this new water looks better, or worse, or anthing like that? I'm kinda stuck on this image, haven't done anything else in Bryce except my Cereal picture for awhile... Any feedback would totally rock. The link goes back to my last WIP #3, which also wasn't the first WIP #3 for this bastard scene... Thanks for looking, of course!Thread: Desolation WIP #3 | Forum: Bryce
Thread: Desolation WIP #3 | Forum: Bryce
Thread: Desolation WIP #3 | Forum: Bryce
Thread: OT and Blasphemy collision... | Forum: Bryce
Thread: WIP update! :D I rendered the rooms with furniture in them now :) | Forum: Bryce
Simply awesome renders... I'm curious about the scale of things, it really plays a big part in realistic lighting and I'm wondering how big (Bryce Units) this scene is? It's just fine, I was only wondering for my own foul purposes... The furniture and lamps and stuff really look cool. Maybe you'll make us a spin-around animation?
Thread: You know you rock when... | Forum: Bryce
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Thread: Desolation WIP #3 | Forum: Bryce