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1,233 comments found!
I found it on Morphography
I cant remove the groups though, since Poser 7 seems to require the morph targets be loaded by Group?
Thread: OBJ Export in Blender changes my Vertex Groups, Help! | Forum: Blender
OK, I think I figured it out. Its in the grouping process I was using. Best to explain with an example:
Lets say there are 9 vertices (which make 4 faces), and I wanted Group1 to be assigned the lower 2 faces, and Group2 to own the upper 2 faces:
1-2-3
4-5-6
7-8-9
and I assigned 4,5,6,7,8 and 9 to Group1
The I selected all, and deselected vertices from Group1 and assigned the remaining to Group2, which would leave only 123 assigned to Group2
If you are going by "faces" it leaves the bottom faces belonging to Group1 (good!), but the upper faces bound by 1/2/4/5, and 2/3/5/6 not really part of either group.
To do this, vertices 4, 5 and 6 must belongs to both Vertex groups.
Looks like you can't use the deselect from the other group, unless you plan to go back and add some back. The polygroup export just made a decision on this and made some assignments.
I am curious what other process anyone uses for grouping in Blender?
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
Yes!
Paolo got some import/export code into the latest Blender for Polygroups, which allows import/export of the groups to/from poser. Its cool. I am having a strange grouping problem right now, but its specific to Blender, and unrelated to this thread, so I posted it over in the Blender forum.
Still using ur omnisuit for learning. I have grouped/rigged it and it works good! I was trying to add a FBM (since Blender has a nice 1-click Shrinkwrap feature), but that is where I got stuck. Step-by step!
Paolo
Pret-A-3D (Store @ Renderosity)
3D Ready to Wear.
http://www.preta3d.com
Thread: OBJ Export in Blender changes my Vertex Groups, Help! | Forum: Blender
Yes, I am, both on export and re-import....and thanks for getting that added to blender! I also make sure Vertex Order is also selected.
I'd be happy to send you a .blend file if you want to test an export of it. It seems to be very repeatable. I am just using a derivative of the free Omnisuit OBJ that @corinthianscori made and is on ShareCG for learning, so I would not be losing anything ;-)
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
Yep, that was it! Thanks for the tip! I used THIS TUT to learn about them, and increased the should Falloff in the Z by just 1 percent, and it all works now!
Awesome, you've been great help! Thanks again!
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
Ok, back from Blender into Poser and SO CLOSE!!!
[LINK TO PICTURE]
This is vertex edges between rForeArm and rShldr (right on seam of the 2 groups) that only do this using the Up-Down dial on the RShldr...??? Argh! Any thoughts? Per Poser, all groups are good, no overlap, nothing in 2 groups...in Blender, all seems well also? Puzzled...
There is also one Vertex point on the other arm...similar thing, but I figure if I solve this, I will get the other.
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
@darkedge, I apologize, I thought we were all just kidding around, thus the smilies. You'r right too, watching is more helpful in most cases, in fact @corinthianscori 's YouTube video's and Omnisuits are what got me more interested in this part of it! I am just a cheapskate...thus my Blender and DAZ slant. Poser7 for $49 when I had $10 credit in my Paypal account, I just couldn't pass up, though ;-)
@pjz99, Yes I did. They key for import/export of groups to/from Blender is making sure to check the option "Polygroups" on both import and export of the Wavefront OBJ. This maps groups coming in to Blender Vertex Groups, and the same going out. I mention that, but I dont make a note that this is key for Poser import/export. I will update that in a bit.
As far as selection tools, it has box, circle, lasso, one-by-one, edge, face...see [HERE]...I dont see a Fill select. It also allows you to occlude the background too, so you don't select through your mesh (i.e. select the back when trying to get the front) It looks like it does have a way to "fill" a mesh hole when modeling though.
I am just working through the "Noob to Pro" tutorials (about halfway through), so I may be missing something.
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
OK, I said if I figured it out in Blender I would post it, so I posted it here: [LINK]
...and yes, the link is free ;-)
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
Quote - Everything you'll ever need to know...
www.contentparadise.com/productDetails.aspx
Thanks for the (totally unbiased) tip! :rolleyes: LOL!
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
Hate for you to go to that trouble, but that is awfully nice to offer! :thumbupboth:
I have not started this process yet, but I think I got it figured out.
**Clothing Grouping to V4 in Poser7
**
...though the face/vertex selection is so finicky in Poser, I would still prefer to find out a way to do this in Blender. I posted a couple of Forum posts over there. If I hear back, I will follow-up. I am gonna PM reddog9 as well. He seems to have a good handle on both!
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
Good point...but from what I read, the rigging is what does not work exporting from Blender. A lot of people seem to model and group in Blender...rig in Poser.
That being said...I am finding difficult t find a way to group in Blender right now, where Ican also see the character groups at the same time..
It seems there should be some method to grouping where you can "see" the character model groups that you are making clothes for "behind" the outfit you are grouping? For example,"see" what the abdomen group is on V4 while grouping to match on a clothing item?
Is there?
Thread: Rip at the group seam when posing new clothes | Forum: Poser - OFFICIAL
OK, it is a grouping problem. Thanks for the comments!
After moving the mouse around the figure in poser, I notice that the Auto-Group grouped the (for example) left collar only about 3/4 around the top, and not connecting under the arm. (where V4 lcollar goes all the way around) The left shoulder then extends down under the arm to meet the chest. This is right where it tears when moving the collar up. I am going to see in Blender if I can load the V4 OBJ and show the groups in a color or something, then load the suit on top, and group it. I assume the goal here is to get the group seams as close as possible. (though I have not yet hit the tutorial in Blender on grouping ;-)
Thanks for the comments and tips! I was sure it was a welding issue, but you pointed me to look at the grouping, and it looks like that is the trick.
Thanks again!
Thread: Poser 7 Face Room OBJ for V4 | Forum: Poser - OFFICIAL
Thread: Poser 7 Face Room OBJ for V4 | Forum: Poser - OFFICIAL
Well...a real "cheap" way I found of doing this, if you must live in Daz is to load both V4 and your morphed Sydney Character. Hide V4Neck and Head, hide all Sydney BUT neck and head, align them up, and make Sydney a child to V4 Neck.
Of course it ain't perfect, and you have some skin texture blend and a little geometry issues at the point of connection...but if you can postwork that out, it poses and works pretty well!
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Thread: OBJ Export in Blender changes my Vertex Groups, Help! | Forum: Blender