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1,464 comments found!
No, don't have Vue, more's the pity. I've got Bryce but I've never used it, and I'm not sure how long it'll take me to get it unpacked and figure out how to import Poser content. I could render it in POV-Ray, too, except that it's such a pain in the nether regions to convert the meshes and re-do the textures.
However, following the suggestion of cappy3 above, I rendered the image in pieces (three, total) and the overall total render time was only about 45 minutes. Go figure, huh?
So, the image has been happily posted in my gallery, and I surely did learn something about Poser today. :) Thanks to everyone.
Jack
Thread: Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrghhh! Render Times | Forum: Poser - OFFICIAL
Okay, just checked, and after more than fourteen hours I'm fully convinced that Poser is on the verge of a nervous breakdown with this scene, so I'm going to re-boot and render it in pieces and call it good. :)
Thread: Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrghhh! Render Times | Forum: Poser - OFFICIAL
3 hours for a render? The longest I've ever let something go that actually finished was about 27 hours, but that was just playing around... I loaded the image with so many fully reflective, partially reflective/refractive, and twisted transparent surfaces that you could practically hear the pixels grinding against each other. :)
Thread: Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrghhh! Render Times | Forum: Poser - OFFICIAL
There is a way, or at least how I do it.
Cool, I'll give that a try. The main problem I have is when I've got an object in the Poser scene with transparency; it'd be nice if the variable alpha could be saved out.
Thread: Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrghhh! Render Times | Forum: Poser - OFFICIAL
Yeah, I'm sure you're right. I've got displacement on for several of the props in the scene, and I'm sure the hi-res textures are biting me. I turned off ray-tracing, but that obviously didn't help. I'll kill it tonight and try it again in layers. I wish Poser had a way (or I knew of one) to render over an alpha channel instead of a background color; it'd be a lot easier to layer pieces together that way. I've done that before with POV-Ray; traced an image over an alpha channel then composited the resulting layer with a Poser render.
Thread: Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrghhh! Render Times | Forum: Poser - OFFICIAL
That's what I'm afraid of... the scene has four hi-res character figures five lo-res costume figures, the DAZ cyclorama, massive textures, and probably even a partridge in a pear tree. it's a wonder my computer didn't just explode. :) Maybe this a good excuse to get Bryce installed... I wonder if it can handle the pic? (He asked, sliding dangerously close to the OT zone.)
Thread: Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrghhh! Render Times | Forum: Poser - OFFICIAL
I checked that, and it was hovering around 53%... it's as though it wants to keep me guessing. :)
Thread: Dynamic hair | Forum: Poser - OFFICIAL
Thread: Good Samples of Dynamic Hair or Tuts? | Forum: Poser - OFFICIAL
There's a tutorial at Curious Labs with an example of doing dynamic hair, and there's a tutorial at Daz showing how to do a waterfall and another showing how to do grass using dynamic hair. Although these last two don't describe hair per se, the technicques might be useful. HTH, Jack
Message edited on: 08/05/2004 10:04
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Thread: Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrghhh! Render Times | Forum: Poser - OFFICIAL