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368 comments found!
Hey , haven't done much in Blender for a while so I got back at it and did this little animation of a basketball free throw. I thought it would be a good exercise and I had to learn the "Child of " constraint which was fun.(not) Here is the animation
And if you want to try this animation yourself I have here the blend file with everything except my character. You just have to add your favorite character and animate it.
Thread: New user here wanting to create a group animation. | Forum: Blender
This is the reason I am learning Blender because it's animation tools are better than Carrara's.
wolf359
Blender,s animation tools are very good I'm discovering. ?
Thread: New user here wanting to create a group animation. | Forum: Blender
Thread: New user here wanting to create a group animation. | Forum: Blender
Hey LuxXeon, I understand the Graph Editor interface for the most part. My issue is ... lets say I want to "swing" my characters arms a little more using the graph editor nodes/curves . My first guess is to use the "X" rotation curve but it really is the "Y" curve I need to change instead. I seen to have to guess too much , I think it just takes practice. I do like in the Graph editor using "shift + h" (when cursor is in list window of graph editor) to hide all other curves except the one you have selected.
Thread: New user here wanting to create a group animation. | Forum: Blender
Hey Guys, just posting another animation of a walk cycle, this time I tried for a smoother walk. I used the Graph Editor to tweak the walk cycle NLA clip , have to get used to which axis of rotation, location is which. It seems like I have to guess too much to find the right axis in the Graph Editor. Making progress though.
I am ready to start some sort of animation project if anyone is interested in joining. If anyone has a storyline or idea let me know. I am also going to post this at Blender Artists forum . Here is the walk cycle animation
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
Hey LuxXeon, I looked at the Animation Layers add-on you mentioned, looks like what I expected an NLA system to do. Blender's NLA system seems clunky or counterintuitive, I hope blender gets this functionality soon.
I did some more animating to my little animation and I think it is getting better because I can really feel the heaviness of the ball he carries which is a good sign.
Here is the animation.
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
Hey , I am getting used to how to animate in Blender's NLA Editor/ Action Editor/ Dope Sheet. IN this little animation I used a walk cycle NLA clip several times as well as created new NLA clips along the way. I found a few interesting things in Blender that helped out in controlling how things went.
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
Hey LuxXeon, Yes, I have been struggling with blender in that it doesn't seem to allow Keyframing and NLA strips at the same time. I seemed to make progress in "editing " the NLA clips and re keyframing the existing clips to make new NLA strips. So, what you say very well could be true that it is a problem with the NLA strips. somewhere.
I think you have to disable all NLA strips then you can Keyframe a new animation , save out the new animation to a new NLA strip, turn on all the NLA strips in the NLA editor then add your new NLA clip.
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
Luxxeon, Thanks for looking at it . Regarding the ground plane , I wasn't worried about the artifacts/flickering at this point as I was just working on the animation. I took a look at the Rigify Add-on and figured out how to use it for my characters so I should be able to eliminate the "Rig" as the cause unless there is a bug in the Rigify rig.
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
If you wanted to look at it here is the blend file . Just go to the end of the animation and try to rotate the feet using the IK Targets. The Blend File
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
I can post the blend file , maybe I will do this later. I did try the same animation using the Mike_Rig I downloaded from the internet, here is the video showing what I animated with my rig. I didn't encounter the problem with the wonky rotating of the feet controls, so I think it is my rig.
The animation of what I am trying to do that causes the issue.
Thread: Sneek peek..HALO Reclaimer | Forum: Blender
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
Just a note on my above steps or an addition .
Step 4a. In creating the walk I copied all my bones for my pass pose, then I "pasted X flipped" to create the next pass pose quicker. After doing this my character position gets moved quite a ways from the position where I copied the pose, this is unusual. I have to move the character a long ways to the new position.
After doing this the IK Target bones start to go wonky.
Thread: Animating issue that is really frustrating. Looking for tips. | Forum: Blender
Hey , I am using Blender 2.90.1 and I will try to explain a little more clearly the problem. I can't remember about using "keep offsets" but I am pretty sure I did. I usually animate from the Side View and also use the Front and Top views as helper views. The rigged character is perpendicular(90deg) to the Side,Front and Top views. Here is a step by step .
Thread: Sneek peek..HALO Reclaimer | Forum: Blender
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Thread: New user here wanting to create a group animation. | Forum: Blender