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759 comments found!
Hi, could someone who has the zip for pml 2012.1.39 please echo the zip back to my email pml2012@colorcurvature.com? (Or filesize + md5 sum) Thanks so much.
Thread: Anyone to test a script of mine to mix M4 and K4 | Forum: Poser - OFFICIAL
I had assumed poser has all built-in by now.
it is not so? You can goz but not e.g. Blender?
Thread: Anyone to test a script of mine to mix M4 and K4 | Forum: Poser - OFFICIAL
Hi
poser lost support for the older Python?
in daz one can let joints follow the morphs, Poser cannot do this in the meanwhile?
hope you all are well
Thread: Morphing L'Homme | Forum: Poser - OFFICIAL
in case the morph script is still useful for you, feel free to share it, or mail me at mail@colorcurvature.com to get the zip
Thread: Morphing L'Homme | Forum: Poser - OFFICIAL
Thread: make older kids and teens by mixing K4 with M4 or V4 and clothes fit too! | Forum: Poser - OFFICIAL
send me a mail to mail@colorcurvature.com i think I have a copy in the mailbox I can send to you
Thread: Excited about Poser again | Forum: Poser - OFFICIAL
Thread: Where to post technical issues with website? | Forum: Community Center
hi, just to note rendo staff: http(s)://renderosity.com leads to a blank page www.renderosity.com works as intended but the TLD is not, at least from .DE thanks for the gift card :)
Thread: tools for modifying figures | Forum: Poser - OFFICIAL
I've been quite lucky so far, with basic geograft but it has to be performed offline, with a script. Cannot do it on the fly. Thats the limitation. Would like to make it opensource, but it needs polishing. If anyone with some decent usecase would want to get involved, please msg me. I need some external pressure otherwise the things will never finish :S.. Ideally some cr2 knowledge welcome... I do not know if I interpret everything right... Whats basically working is to refactor a cr2 for a modified .obj, and basic fusing of two .cr2 Some issues left for tris and ngons, quads do well I think. I want to do some partial figure instancing, e.g. so you can have a V4 with 4 arms or such, but recycling bodyparts is very tricky, this needs more brainstorming
Thread: convert dson managed figure to poser native figure | Forum: Poser - OFFICIAL
Thread: convert dson managed figure to poser native figure | Forum: Poser - OFFICIAL
nevermind, I think I found a way to do it. after disconnecting it, one can send it to goz to make HD morphs on it. thats at least one +1
Thread: Custom Morphs vs DSON Transfer Active Morphs | Forum: Poser - OFFICIAL
hm ok. so I need to bring the morphs to daz somehow. i assume injection poses can no longer be used for that?
Thread: Custom Morphs vs DSON Transfer Active Morphs | Forum: Poser - OFFICIAL
Hi, that it is not what I mean, can you make such a morph within Poser and have DSON push that morph into a dson_managed hairfigure with dsons transfer morph funtion? E.g. if you load g3, fit a g3 hair to it => ok change g3 morphs, you see the hair does not follow => use DSON transfer active morphs => hair should be good again but it does not work for morphs on G3 head that I create in poser... I wonder why not
Thread: Question for Camera Experts | Forum: Poser - OFFICIAL
Hello Bob, it answers almost :). On the other side I am more confused than before because I have not yet heard about isometric projection before. I'm basically looking for settings for a CG programs (blender/poser) camera (perspective mode is fine! - 2d orthographic or other cheated modes are not in focus of interest ) that is the same as the "physical" cameras used to make movies are used for. If that is actually possible, that is. http://www.songho.ca/opengl/gl_projectionmatrix.html In OpenGL (and I think e.g. blender) camera perspective is defined by a projection matrix. But I do not know what the correct projection matrix is that movie makers or photographers use when they use their physical cameras. If the perspective in the CG program is different from the perspective of a photo, one cannot reproduce the mesh by sculpting, I think.
Thread: Question for Camera Experts | Forum: Poser - OFFICIAL
Hi Bob, thanks for thequick reply. Reference Photos I mean is human head reference photos, from 3dsk or lets say screenshots from a movie, whatever image. When trying to sculpt a mesh that matches the reference, using the right camera settings while sculpting seems important. If the "perspective distoration" of the camera used while sculpting is inappropriate, one will not be able to make a mesh that will match all the references. One extreme case example of this is in zbrush, if you sculpt and forget to enable perspective mode first. So I wonder what a "real world camera" perspective is ( and what projection matrix that would be ). In Blender, you have access to the camera projection matrix, and I wanted to check if Poser is using the same by default.
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Thread: Poser 14 | Forum: Poser 13