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789 comments found!
I love it because I've been a member (almost) since I got into 3d art with Bryce and then Poser, and I found it to be a very good resource for a newbie like me. I don't use Poser nor Bryce anymore as primary tools (well, don't use Bryce at all), but I still like to see new Poser stuff and help those who use different tools, whenever I get the chance.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Editing CGI videos | Forum: Animation
You can use pretty much any video application. It's better to render out images that can be converted into a single animation, since it prevents you from having to re-render everything in case of a crash or power outage. I've used afterFX, premiere, but now I just use iMovie because I have a mac.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Departing the Death Star (Millenium Falcon Takeoff C4D) | Forum: Animation
Hi there, you could try recreating the whole scene just for tun. It'd look a lot better, because right now it gives the impression that the ship is floating in the middle of nowhere. I know that wasn't your goal, but it's just a tip :)
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: A Flock of X-Wings II- Escape from Mustafar | Forum: Animation
Hi there. I find it a lot better to add motion blur in post production. I remember C4D can render out in layers, so if you render a motion vectors layer, you can use that to add motion blur to your objects in AfterFX. As a whole, the animation is looking pretty cool.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Importing models between platforms | Forum: 3D Modeling
I have never used Blender, but I use Maya and I've also used Max. The differences between 3d modeling programs will be mostly related to the tools you have at your disposal, but not to the quality of models. To put it blatantly, he best program in the world will not turn a bad modeler into a good modeler; and a good modeler can do the same in pretty much any of the more widely used programs (that means, there are obviously simpler programs but mid-to-high-end people will not use those because they are aimed at other kinds of users).
It depends on what you want to do, but I'd advice you to take on Blender because it's free. Blender has a big community and there are a lot of talented people using it. If all you need is to model, stick with Blender but if you happen to need something else that it doesn't include, look for a different program. When you mention other specialized programs, those are designed for very specific tasks, like adding details, retopology or things like that.
I hope this helps.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Animated short movie - Minecraft insprired | Forum: Animation
I see. Maybe the new formatting (I just posted something about that).
Very cool short movie. I like when the guy swings his sword and all that (I didn't quite get the part about the skeletons, though, maybe there's a part 2?)
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Animated short movie - Minecraft insprired | Forum: Animation
I don't see a link? :-/
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Involuntary Obedience Training (Animated short.) | Forum: Animation
Lol, very cool anim. Very funny.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Audio in Poser? :: idea for future development in Poser. | Forum: Animation
I think people have thought about this, not only for poser, but for many other applications. The entire 3d sound is more like a game engine implementation than anything else, so I don't know how it would work in Poser. On the other hand, the reason people don't put these features inside applications is because they assume users will render out the still images (frames) and then use a NLE application to edit, add sound, music, etc.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: What apps should I use in game dev? | Forum: Animation
I don't use Modo and I was not aware of the Steam edition, but I'm pretty sure it has some limitations compared to the full version available on The Foundry's website, because it's far cheaper.
Isn't the steam edition of Modo meant to make content only for DOTA2 or valve games?
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: What apps should I use in game dev? | Forum: Animation
Hello again. Well, my advice won't be that different. It's about the tool you find easier to use, as the previous poster said (and also about how much you're able to spend).
For my current workflow, I use UDK for development, Maya for modeling and animation, Softimage for facial animation and Photoshop for texturing. The reason I use Maya is mainly because I've been using it for ages (around 12 years maybe), and I use Softimage for facial animation because Facerobot is killer for facial animation. The same applies to Unity since all it requires is that the models are stored in FBX format (other engines are more specific about file formats).
Unity also offers a lot of 3d models in their asset store. There are even some very good free 3d models from Mixamo that you can use. They are in FBX format, so you can use it inside your 3d application.
What I'd personally do in your case, assuming I was on a budget: Pick Unity, Blender and Photoshop (or Gimp). Stay away from high-end-like games and focus on cartoony ones like maybe WOW or even WarCraft III. Stay away from mobile games (this last one is a personal perception mostly).
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: What apps should I use in game dev? | Forum: Animation
If you're using Unity, you need an app that can export to FBX format. You could even use Blender for that, I assume (it's free). No need to use that many apps unless you need to do something very specific. How to import the assets depends on how your engine works.
Poser models are not suitable for games because their polygon count is way too high. Besides, the Poser figure license doesn't allow using assets in game engines because geometry could be extracted somehow.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Speed Lines? Any ideas... | Forum: Animation
Making a bunch of animated dots in AfterFX and use Motion Blur.
There's a free demo of AFX, BTW.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: Newbie to 3D Animating - What's the Best Software? | Forum: Animation
Any application from Blender to Softimage can do all of that. Some are easier to learn than others. From my experience, Cinema4D is the easiest to learn (I use Maya and Softimage, btw, because I like them better).
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Thread: questions about motion capture any other programs beside iclone use it? | Forum: Animation
There are a lot of different mocap solutions out there, from the not-so-expensive ones to the really expensive ones. I am not familiar with mocap in iClone, so I can't give you any details about it.
If you ask me, I'd totally recommend iPi Desktop Motion Capture, which I reviewed here. It offers very good results and doesn't require expensive hardware (you just need a few Playstation Eye cameras). You can get your own studio for a few hundreds using iPi DMP. More robust solutions from other vendors can cost thousands upon thousands of dollars.
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
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