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2,127 comments found!
Thread: Poser 11 Pro -needs Serial number?? I bought this when it was first out! | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Poser 11 Pro -needs Serial number?? I bought this when it was first out! | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
That would be fabulous! Afrodite-Ohki posted at 8:20AM Mon, 02 September 2019 - #4360983
Eric Walters posted at 7:44AM Mon, 02 September 2019 - #4360972
Nice work Ohki I'm still playing with getting the Ear SSS to my satisfaction on my skin set ups.
If you're using La Femme, her ear shape doesn't help - I can send you the ear morph I've made, if you'd like.
Come to think of it, I should post it on freestuff ?
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Nice work Ohki I'm still playing with getting the Ear SSS to my satisfaction on my skin set ups. Afrodite-Ohki posted at 9:01PM Sun, 01 September 2019 - #4360820
I'm finally happy with Mayu's morph, textures and shaders.
Now I gotta set up her body shape, and make her some eye color options, makeups etc.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Hey Caisson! Thanks! I recall being inspired by your displacement maps for V4 a few years back! Here I am trying to get a more natural translucent scatter for the ears. Not quite. I'm playing with blending two different grayscale maps for the head texture-ears specifically to try and control the scatter on the ears. Not satisfied as of yet.
caisson posted at 8:43PM Fri, 30 August 2019 - #4360472
@ Eric - in Superfly there is no Specular - not in the way there is in Firefly anyway. SF only does raytraced reflections, but these make FF crawl so Specular is fake reflection in FF. The Specular plug on the Physical Surface root should be called Base Reflectance (or Direct Reflection, or F0). With a PBR texture-based setup it should be left at the default. The appearance of the reflected light is then controlled by Roughness - lighter values are rougher and the highlights are more diffuse as you've seen, darker values give tighter and sharper highlights.
@ Teyon - I would say (being picky) maybe not enough colour variation, the yellow tones are a bit overpowering. Some surface blemishes or beard follicles too? Roughness - some areas look great to me like round the eyes, top of nose, lips but it seems too much at the base of the nose and chin. When I try to set up Roughness I make the diffuse black; I also make the environment black to avoid bounced light and then use a single infinite light at 100% so that I know I'm only getting direct reflection (I think bagginsbill does something very similar and had a demo a while back).
The skin detail is excellent - is that hand sculpted (I did read your sculpting thread in the Zbrush forum!)?
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
A bit sweaty-may make it more diffuse with roughness? That seems to be the effect I see on specularity with roughness at least. Great sculpt by the way! Teyon posted at 6:10PM Sun, 25 August 2019 - #4360454
Please ignore the place holder eyes. They are crap. So now I've pushed the texture too far into the sweaty area and need to tone it down a little bit but it's getting there.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Nice! And pores are great for realism. I tried grey scale map for scatter- I made the ear texture brighter- and it's closer. I notice the back of the head appears more glossy now.
Teyon posted at 9:23PM Sat, 24 August 2019 - #4360399
The skin looks dry because I'm still working on the roughness but good on you for pointing it out. While it will have a little more oil to it, I'm not going for a super glossy look because he's not meant to be sweating a lot. So I have to play around with the texture in Substance to get the effect I want. Also need to get rid of those eyebrows. Super messy looking. Yes, the brighter areas on the scatter map are meant to allow more of the effect in that area. I may need to darken the grey a bit while leaving the white areas white but again, this is all early stages still. I find the biggest thing that helps skin look realistic though is pores that have direction as opposed to just a simple noise. That's what really sells the look.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Interesting. The Roughness map is controlling the degree of diffusion of specularity- and the Scatter map should give more scatter where the lighter color is? The skin appears somewhat dry in the render. I am trying for more translucence in the ears-since they ARE more translucent-and scatter more red light than the skin. The material is "head" with V4. The trick is getting the ear-glow with back lighting-and not too much with the rest of the head. I'll experiment with a grey scale map such as yours to control the scatter.
Teyon posted at 3:28PM Sat, 24 August 2019 - #4360359
sure thing. As I said, I'm still working on his textures and trying to find a nice sweet spot of saturation and roughness but here ya go.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
I have the Physical node settings the same for the Head and Face-yet I see a discrepancy on SSS- see glow below ear on right. Puzzled!![
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Hey Teyon! Great head sculpt. Can you expand the root? Curious about your settings I am! Teyon posted at 9:51AM Sat, 24 August 2019 - #4360333
Still perfecting his skin textures in Substance. Figured I'd do a test render in Poser just for kicks. Rendered in Poser. Didn't do the node thing, just 4 maps plugged directly into the root. Thoughts welcome.
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
Thread: Physical Surface Root - complex skin? | Forum: Poser - OFFICIAL
A bit more play with Physical Root node. Here is a render using all Cycles on left and Physical Root for skin (only) on right. The Physical node results duplicate a more natural translucence and scattering for the ears (to my eye). For La Femme the head material is also the face material-otherwise I might decrease the scatter on the face while leaving the ears as is.. One oddity-is that it seems that a lighter skin color gives MORE scattering, I'll post examples later-but I had to change the RGB attenuation from 3 mm to 0.5 mm to make it look right with the lighter skin color.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Ohki got me motivated to play with the Physical Root node again. Here is my latest- with Cycles on left figure and Physical on right (for skin only-all else is cycles).
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Thread: Poser 11 Pro -needs Serial number?? I bought this when it was first out! | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical