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74 comments found!
Quote - The conversion process leaves NO original dress bones. A cape is just rigged to the figure so unless it's got movement morphs it's basically useless. I just tried converting the Sorceress to Genesis, that was a joke too because the movement bones on the skirt were gone replaced by Genesis default leg bones and the billowing long sleeves... the weight mapping was a mess on that.
I'm taking more on theory side because I don't know how to make autofit clones, but SickleYield shown that you can have custom bones in autofit - her/his autofitted skirts don't follow the legs. Extending this idea, you probably can have a special autofit rig for dresses that adds some basic 4-8 bones for skirt (front-back-left-right), like Wancow's rig have, instead of 4 leg-likes (thighs-shins) that we currently have. It is still not full transfer with custom bones but it could be better.
Custom bones are difficult because they aren't predictable. I can add two custom bones, I can add twenty - how you'd deal with it? If I knew how to program plugins like autofit, I'd add in template to each figure a list of figure bones, and everything that isn't from this list (like skirt bones, scarves with multiple parts) would be just proportionally scaled to an closest parent figure bone(s), along with zones of influence and repositioned slightly to some adjustment algorithm (if, say, hips of the figure are higher), but generally left unchanged.
Quote - As a customer, I don't think that you'll have to worry about conversion because Dawn's poser and DS version share the same topology, polycount, shape and rigging.
Topology/polycound/shape - yes. Rigging - no. Both are WMs, but weightmaps in DS and Poser are different (this is why all problems with Genesis import, I think). And while shapes are same, DS and Poser use different morph injection systems (dufs and pmds). So no, it won't be automatic useablility for both figures. My question is how much trouble would it be.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - They want to do this the right way so that both DS and Poser users can have an excellent figure to work with.
Yes but my main concern is support. If clothes or morphs are made for Poser Dawn, will I be able to as easily and functionally use them in DS without going through loops? Or will I have to buy a specific DS version in case if it is ever made? On the opposite side: if I made clothes/morphs for Dawn in DS, will Poser user be able to use them comfortably? Because I don't have Poser and can't provide Poser testing.
Thread: the Dawn of a new day... | Forum: Freestuff
You can model and then rig your own figure with DS weightmapping system and give it TriAx rigging and it will be your figure, like Luthbel did with his Cthulhu Rising. It is just as using Poser Setup Room to make figures like Nursoda's figures.
Dawn isn't Genesis morph. It is a standalone figure which uses (in DS) DS weightmapping/TriAx rigging.
Theoretically, as DS 4.6 now makes TriAx to TriAx autofit process possible, it is totally possible to make autofit clones from Dawn to Genesis/G2F and back. From Dawn to Genesis/G2F is easier because Genesis/G2F already have their own projection templates but from Genesis/G2F to Dawn autofit would require a person who understands autofit well and can make projection templates. But yes, it is possible. With largely more effort even V4/M4 to Dawn autofit is possible.
Transferring morphs from Genesis/V4/G2F might be possible manually via transfer utility but it might be difficult if initial pose for Dawn is much more different than other figures (because it is sort of important in this method). Of course, if Dimention3D would make Dawn-X plugin, it would probably be much more user-friendly to transfer morphs from Genesis to Dawn.
Thread: the Dawn of a new day... | Forum: Freestuff
I'd really like to take a look on Dawn before making any promises, but when I'm able to, I usually do clothes and/or morphs.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Kattey that only works when you load a PMD through the PZ3 Importer plugin and that requires a CR2/PP2/HR2 for that to happen
I was thinking more along the lines - because all we need is to load a morph, why not load original Poser Dawn version into DS (pmds should load automatically if properly made), convert it to TriAx weight figure via Edit -> Figure options. This temporary TriAx should have pmd morphs retained, after that save them as morph assets and move those morph assets to DS version of Dawn. I'm not sure if it works, but I'll like to try.
Laurie, there is a lot of conflicting info, because almost nobody has a figure itself to work with :) once it is out it will be much clear of what it can and cannot do.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Yeah, but can it go the other direction? I work in Poser :(
Laurie
From what I know DS 4.5 should be able to inject pmds automatically (for DS 3 there was a script for it). After that you just save separate morphs as "Morph assets" (you don't even have to strip away other morphs, just pay attention that they aren't mixed together) and each of them in *.duf
Even if you don't know DS and/or don't like DS interface, it is 3-clicks convertion: load figure with pmds, Save as Morph Assets, click on morphs you wish to save, done. Repackaging will consist of finding files on hard drive and putting them into proper folder structure within zip.
Edited to add: ok, maybe I make it sound too easy. Actually TriAx version of Dawn won't be able to accept pmds, from what I know, so several extra steps might be involved. But I'm eager to try and see if two-clicks of converting Poser Dawn variation to temporary triax figure via DS capabilities will help with that.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - The thing about genital sets is that a certain company makes you buy a bundle set before they are included.
I personally have no need for those parts but if they were done as some sort of viable separate option for people who want them, I believe it would make people happy.
Thread: the Dawn of a new day... | Forum: Freestuff
I'll explain what I mean: sometimes I have a second skin (say, an armor-like bodysuit or chainmail shader) which I can apply to the core figure. But I usually need hands/feet to have regular skin. In V4/Genesis it was easy to do by just not applying shader to hands/feet material zone, without editing second skin texture or working with polygon selector. Adding material zone is an easy thing and I can do it myself but I'd much prefer for original Dawn to have those zones already.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Cornea
Eyes
Iris
Lacrimal
Pupil
Gums
InnerMouth
Teeth
Tongue
Face
Lips
Arms
Legs
Body
Eyelashes
Eyelashes_Large
Fingernails
Toenails
Um, too few material zones for me -_- Arms and legs especially - so it is just full arm with no separate material zones for hands and shoulders?
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Get base, inject the morphs you need and then save the figure back to the folder with a different name.
With Genesis you don't need to use injection system at all - not to inject, not to resave, nothing. Morphs are automatically loaded, don't tax the system and very easily to share. No need to bother with clumsy injection system if you want to share your morph, no need to use external plugins or watch community channels for overlap because vendor A and freebie maker B both used same channel PCC_00X as you did. No neet to run *.bat files like with Victoria to add new morph expansion. Easily updatable previous scenes if you want them to. You also don't run of channels - at least I didn't and I have huge Genesis morph library.
Thread: the Dawn of a new day... | Forum: Freestuff
Personally I hope Dawn will utilize dynamic morph lists in DS. One of three reasons I switched from Gen4 to Genesis is that Genesis has not a slightest need for injections and I was tired injecting V4/M4 each time and watch if one community channel conflicts with another. You make your own morph and as long as the name of morph is unique, it automatically loads in its own channel, no need to work with channels. Unlimited (or, at least, a very big) dynamic list.
You don't need build injections, you just share your morph file in zip in a proper folder. Very simple and elegant system.
Thread: the Dawn of a new day... | Forum: Freestuff
Actually the more I think about "Ray" name the more I like it. "Dusk" will be harder to distinguish if people are to use shortcuts, like 'D' for Dawn. Ray is a strong, short name that shorterns to R.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - I thought it was obvious - the male counterpart to Dawn should be called Ray.
Why it is obvious?
Thread: the Dawn of a new day... | Forum: Freestuff
I really hope Lisa will chime in and explain something, but currently I'm also interested in more of Dawn renders if there are any.
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Holy cow. Lisa's stuff is gone from DAZ now. No longer even shows up in search.
Did she jump or was she pushed?
Some are still there but 99% plants are gone, including the newset ones.
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Thread: the Dawn of a new day... | Forum: Freestuff