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49 comments found!
Thread: zip code | Forum: MarketPlace Customers
Thread: Need a source for buying commercial use tree textures with the alpha maps | Forum: Poser - OFFICIAL
got3d.com texture store look for trees. have to look at the license for them to see if they work for you.
Thread: removing part of a figure | Forum: Poser - OFFICIAL
Just realized you might be talking about an articulated figure. If so, it will get a bit more complicated to erase the pilot but still doable. Import the figures obj file. Click on the grouping tool in the pose window. Make a new group, click add material and select the pilot's mat. Go though the various groups till you find the group the pilot is apart of. Select the group he is apart of, then click remove group and select the pilot group you just made. Go back to the group you made and delete it. If you go through the figures groups the pilot should not be in any at this point. Now spawn props and delete the original obj file. Export obj to the geometry folder with a new name like planeA. On export make sure you click the top 4 boxes so it saves your grouping. Open the cr2 file in notepad or cr2 editor if you have that. Point the cr2 figureResFile (there are 2 instances in the cr2 change both) to your new plane Geometry and save with new name. The figure should load up without the pilot and still be articulated. Poser will prompt you for the obj file if you mess up the file string, if that happens search for you new plane geometry. You can do that to delete anything on any figure. Once you do it a few times it becomes really easy.
Thread: removing part of a figure | Forum: Poser - OFFICIAL
Does the pilot use a different texture or mat? If so, open the group editor - make new group, add the material for the pilot then invert. Delete all other groups in the obj file. Set the grouping tool to 'Show non-grouped faces'. The pilot should appear red. If so spawn props and delete the original model. If the pilot shares materials with other parts, you will have to set display to wireframe and remove any extra polys before inverting.
Thread: What does everyone want from Poser from here on in? | Forum: Poser - OFFICIAL
Quote -
What I'm trying to say is, not even half of what sells poser is the feature-set. The meshes are what makes up more than half of the sale. It's time to take a good hard look at making that half work for you, instead of hoping that someone else does it.
I agree that half of what sells poser is the meshes, you see mesh complaints everytime a new version of poser comes out. People compare the meshes within minutes and decide they are not good enough.
The poser community needs to be a little honest with itself though. Slutwear is what sells, big breasts and slutwear. Look at the past SM clothing sets, farmer sets, time period sets, they are close to real world but no one cares. It keeps getting requested but it doesn't sell to the silent majority. V4 is even made for high heels.
There have been better figures in the past or at least on par with the current mil figure of its time, yet v3-v4-vanynumber will dominate. The one size fits all model works for the erotic community behind the scenes.
The poser model is at a no win, they could make the best mesh ever and it will not satisfy enough people. The Vicky PR machine will roll it. That leaves Sm in a tough place. They could go the route of Dosch type models, Axyz etc, maybe even license a model from Andrey Kravchenko or another turbo squid modeler.
If it will cost the consumer to intergrate genesis then I really hope they do not for its not useful outside the app it runs in due to mesh distortion. Adding it would also mean slow down as more stuff gets tacked on and pasted in. However I see the argument for it, the quick art people and newbies to the community will eat that type of toy up.
I am happy with vicky 2, not big on the bloated one size fits all model style myself so I am in a super minority. I dont need a lion that morphs into a mutated tiger, in turn morphing into something that might resemble a panther.
I would like to see sub division added, and possibly some sort of effects system. Particle would be nice but then we are getting into max, lightwave territory so am ok if they come up with a lower end solution to start with. Maybe borrow from the gaming industry style of effects, though they usually depend on the effect being animated.
Instancing would be amazing and very useful.
Mostly I would like to see them make it more and more optimized so it runs faster. I keep back peddling versions due to it becoming slower even though my rig is faster.
If they have to focus on content to make the program more viable then so be it. I just hope if they do go the route of working on content more, they do not adopt the draconian in app content store with content delivery always attempting to sell me stuff I dont need or want.
My art is for me and by me, not a render of whats on sale new this week.
Thread: little problem | Forum: MarketPlace Customers
Thread: OT: Interesting article about 5th Gen DAZ Figures on CG Talk | Forum: Poser - OFFICIAL
Rigging weight maps for clothes in fallout or oblivion takes seconds with weight copy scripts. I would guess they would add a script to do this in poser/DS to make content creation quicker, then adjust as needed. I would love to see weight mapping because then lower poly models could be used. This would open a range of possiblities for the artist that does crowd scenes. It is rare that I go anywhere in the real world and see only 2 people posing with each other. Though I admit I do not visit old temples.
Weight mapping could also allow proper rigging of fantasy armor that does not bend like rubber.
Thread: URGENT! Poser 6 won't launch... Please Help | Forum: Poser - OFFICIAL
Also try to reinstall graphic drivers maybe Hp altered something in windows that was linked to your graphic drivers. Just an idea.
Thread: Universal Texture Converter | Forum: Poser - OFFICIAL
Thread: I hear V3 is very jealous .... :) | Forum: Poser - OFFICIAL
Thread: V4 making her debut today? | Forum: Poser - OFFICIAL
Thread: V4 Preview | Forum: Poser - OFFICIAL
Looks to bend better but am really not seeing anything that can't be done with v3. Of course the forums are covered in ooo's and ahhh's but there are already characters in RMP and Daz for V3 that look just like them.
I don't think many will have a choice if they want new characters and clothes because once she is out, that is what Daz will push. This is the same thing that happened with V2, either learn to make your own or buy V4. I bet Daz drops support for V3 almost immediately.
Thread: Reason 7? | Forum: Poser - OFFICIAL
Thread: Laura, Wardrobe Wizard & Breasts | Forum: Poser - OFFICIAL
http://www.morphworld30.com/tutor.html
Some good tutorials here.
Magnets are really worth learning, they are really powerful once you understand them.
If you are converting clothing you can also take small steps, like amacord said, do a little at a time and it will go much easier. Don't forget you can change the look of the Mag zone under element display to a 3d circle to see exactly what the zone is affecting. The zone center is powerful then it falls off as it gets farther.
Try this, select the chest, and create magnet, then scale the mag base up a little bit. Move the Mag zone and base over to one side of the cloth and z scale the Mag to flatten it.
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Thread: zip code | Forum: MarketPlace Customers