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74 comments found!
There's a much cheaper program called ShadeMaster Pro which does the same thing as CrazyBump, I think there's also a free version as well, but I think that one doesn't have a GUI, I think its a command line one, can't remember right now
Thread: Advice on Displacement and on Normal Maps | Forum: Poser - OFFICIAL
Excellent explanation bb, in most cases you'll find N-maps used on game models, the original models are very hi-poly, but those are not to much use in a game, so the hi-poly models are detailed up in progs like ZBrush or 3DCoat, then the model retopologised down to lo-poly models, using programs like, again, 3DCoat or TopoGun, but these programs transfer the hi-poly UVmapping from the original model to the lo-poly one and it's just the bump & normal maps that make these models look very similar to the original hi-poly ones, but without the high CPU/GPU processing needed to run them in a game
Thread: Advice on Displacement and on Normal Maps | Forum: Poser - OFFICIAL
Thread: Advice on Displacement and on Normal Maps | Forum: Poser - OFFICIAL
Thread: Advice on Displacement and on Normal Maps | Forum: Poser - OFFICIAL
Thread: Advice on Displacement and on Normal Maps | Forum: Poser - OFFICIAL
That's what I said ST, you plug the normal map into the gradient bump channel, the only problem is you don't get the option to change how the map is used, in later versions you get 3 options below the Gradient Bump channel called Gradient mode, Gradient Bump, Normal map (Tangent space) and Normal Map (Object space), as bagginsbill said, it probably won't work quite as you expect in 6, since the normal map really needs to be set to Tangent space to work correctly, I can't remember which prog you use for your modeling, but if it's anything like LW or C4D, you can load the normal map in those and render it out, that'll give you a good idea how it'll look in the newer versions of Poser, there's always a slight difference because of how each prog sets the power on the map, but not much that'd make a big difference.
If need be mate, pass the model and map over and I'll do a test in P7/8 for you, send you back a render so you can see how it looks in both of them, PM me over at PDF if you need a hand
Billy
Thread: Why no District 9 poser stuff? | Forum: Poser - OFFICIAL
Dunno about the rigging part, L_D is doing that, he's so much better at rigging than I am, the clothing side of it is a bit harder than I expected, since I have to try and make human clothes that'll fit in the wrong way on the prawn figure, but a bit of perserverance and I hope we'll have a few bits to add to it.
Cheers
Billy
Thread: Why no District 9 poser stuff? | Forum: Poser - OFFICIAL
Thread: Why no District 9 poser stuff? | Forum: Poser - OFFICIAL
Cheers
Billy
Thread: Still to AVI | Forum: Poser - OFFICIAL
Thread: Question about double sided polygons | Forum: Poser - OFFICIAL
It might be possible to fix it in Lightwave, there's 2 options with that prog, if the whole model has been made double sided then it should be possible to select all the surfaces and use the surface editor to make everything single sided again, since LW uses it's surface editor to determine whether a poly is single or double sided, if that doesn't work there's a plugin that selects just double sided polys, I think it only selects one side of them, and then they can be deleted.
If you want me to take a look at it PM me and we'll work something out that way.
Cheers
Billy
Thread: Figure creation problem | Forum: Poser - OFFICIAL
I've had this happen to me, both the whole figure disappear or just selected parts, I found the problem was I'd started the group names with capital letters, once I'd renamed the groups to have them all starting with lowercase letters everything worked perfectly, very strange.
Cheers
Billy
Thread: Convert and OBJ to a Figure? | Forum: Poser - OFFICIAL
Figures are cr2, props are pp2, figures can also be set-up as props, and turned into smart-props as well, (just a case of adding a line telling Poser the figure is a smart-prop), but even though the extension is renamed pp2, they still remain figures in reality, you can't edit them and resave them as props, they need to be saved as figures again and then turned into props once more, though setting up figures this way as props is a bit easier than making them conforming figures.
Cheers
Billy
Thread: Why I tend to spend more at DAZ... | Forum: Poser - OFFICIAL
Quote - For al long time, ReRo was my favorite marketplace. Unlucky, many very good vendors have closed their shops here, and most of them I find at DAZ.
Actually, I really buy most things at DAZ becourse better price for higher quality. I´m really sorry that so many good vendors are gone, and only a few new ones make good stuff.
That was a lot down to the bull the vendors had to go through to submit a product here, one of the reasons Dystopia was pulled form here and went to DAZ was because of the new rules they kept throwing at us, luckily for me I was always in the mid part of making the Dys stuff, it was always Moebius or Ajax who had to sort the bull part out, I don't know if it's still the same because we don't sell anything at all here now, but I can't imagine the Admin doing a U-turn, can you.
Cheers
Billy
Thread: commercial post or heads up | Forum: Poser - OFFICIAL
Jen, a simple question, I know your only a mod here, like my mate moebius87 of Dystoipia fame was, and as you say only a rep for them, have you thought to ask any of the admin crew to take a look at this thread, ( if they'll listen to you that is) and get them to actually take notice of the folk who keep the site going, it might be time they took another look at what's going on here, and possibly make a change for the better, they've already lost some of the top vendors because of their attitude towards us, now it looks like they're also trying to alienate the folk who are the most important, the regular members who are doing nothing but posting their art here.
Cheers
Billy
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Thread: Norma map? | Forum: Poser - OFFICIAL