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Great stuff there!!!!! You should download AlphaCentury: a terrain creation ZScript/tutorial available at the ZBrush site (www.ZBrush.com)create a scene in Z and place your charactere.. That would be way cool :)
Thread: Morph | Forum: Poser - OFFICIAL
Attached Link: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002034
Hi Wizard, As a general rule, you should choose the application that will better fit your needs -and your "price range" :-) If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and weaknesses in features, price and features/price ratio. If, on the other hand, you are also interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:). Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following... 1. Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted what you see is what you get' texture mapping. 2. ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process. 3. All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser. 4. If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical) 5. If you decide to give the demo of ZBrush a try, download TextureMaster -a 5 chapter tutorial script that plays right onto the zbrush interface and shows how to texture your 3d models. It's free and rewarding. You can find some more info here: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002034 Hope that helps :-)Thread: Marque - Zbrush - Poser-need opionion | Forum: Poser - OFFICIAL
Hi SAMS3D, As a general rule, you should choose the application that will better fit your needs (and your "price range" :) ). If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and weaknesses in features, price and features/price ratio. If, on the other hand, if you are also interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:). Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following... 1. Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted -what you see is what you get' texture mapping. 2. ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process. 3. All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser. 4. If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical) I am certain that you'll figure these things out as you learn more about ZBrush:) More information with regards to morph targets available in the Poser, Importing and Exporting section of the QUICKLINKS: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049 Check out this site: www.southerngfx.co.uk More tuts available at DAZ3D (software & Utility section) Hope this information is helpful :)
Thread: ZBrush anyone? | Forum: Poser - OFFICIAL
ZBrush is designed to be a simple, yet powerful painting application that allows the user to create beautiful images and objects quickly. In the DEMO version (1.23b - Mac or PC) there are various ZScripts -sort of Interactive Tutorials designed to help you understand ZBrush. Simply click on the ZScript Window palette (Top left corner) and load any of the ZScripts. One of them is the Interface ZScript. Key points... Interface Colors --------------------------------- ZBrush utilizes a color-muted interface which allows for a pleasing, but non-distracting interface. Gray was chosen as the base interface color in order to avoid influencing the users perception of the colors used within the document. Menu Placement --------------------------------- All menus are distributed to the right and left of the document area. This promotes easy access to these menus without cluttering the document area. Menus can be repositioned to fit the user's preference and the least used menus can be iconized in order to conserve screen real estate. Auto Menu Expand/Collapse --------------------------------- Whenever a new menu is opened and ZBrush knows that the total size of the opening menu will exceed the currently available space, ZBrush automatically closes the least used menus, allowing the newly opened menu to be fully visible and accessible. Left-Right Menu Bars --------------------------------- The left and right bars that contain the menus can be quickly collapsed or expanded to reveal/hide the included menus (by clicking on the vertical "DIVIDER" bar) Modeless Menus --------------------------------- All menus can be accessed at any time. There is no need to be in any special mode in order to access certain menus. The only mode menus that exist in ZBrush are the Save/Load Dialogues. These require you to accept or cancel operations before continuing. Secondary Document View --------------------------------- Below the Iconized menu bar, there is a horizontal "DIVIDER" bar that can open/close a secondary view of the document. This allows independent magnification settings, enabling the user to work with fine details while seeing the overall image. This view can be collapsed or expanded by clicking on the horizontal "DIVIDER" bar, or it can be manually resized by dragging the horizontal bar to the desired location. Floating Buttons --------------------------------- Buttons or controls from any of the menus can be dragged to the document area (hold Ctrl+click and drag) which allows easy access to frequently used buttons without the need to have the source menu fully opened. Customizable Floating Menus --------------------------------- Each floating button that is dragged into the document area can be grouped with other controls to form a customized palette. Showing and Hiding these Floating Menus is done by pressing the 'Tab' key. Two-Tiered Info --------------------------------- When pointing to any control for a short period of time, a pop-up info window will be displayed. By pressing the 'Ctrl' key, further and more detailed information is revealed. Hot Keys --------------------------------- Frequently used buttons and controls have been assigned Hot Keys which are displayed in the top-right corner of their corresponding Pop-Up Info box. Eventually, this will be customizable. Quick Menu Locator --------------------------------- By holding 'Alt' and clicking on any of the Floating Buttons, the source menu can be expanded or collapsed. Furthermore, Iconizing or opening menus can be done by pressing the corresponding Alt-key (Alt-keys are shown at the top-right of each menu). Saved Configuration --------------------------------- The current configuration of the ZBrush interface can, at any time, be saved and automatically used as the default configuration in successive ZBrush sessions. Multi Mode Controls --------------------------------- ZBrush utilizes Icons and Alphanumeric controls. The controls, which hold values, normally show the names of the buttons while the actual values are only shown when the buttons are in use. This conserves screen real estate. Memory Utilization --------------------------------- ZBrush will periodically compress the least-used interface icons to allow for better memory utilization. ================== As to Modeling/Sculpting in ZBrush, I have copied this response from the ZBrushCentral FAQ available here: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=forum&f=2 =================== When you are 3D sculpting or painting an object, there are three conditions whereby ZBrush will convert a copy of this object into your image with depth. ZBrush will "snapshot" your object if you change tools or layers, or if you select the Snapshot icon (or press Shift-s). Snapshotting a copy of your 3D object into the document converts what you see to part of your image with depth (2.5D image). At this point, you have two options: First, you can enter Edit mode (press "t" or the Edit icon in the Draw or Floating palette) or a Transformation mode (press "w" for Move, "e" for Scale or "r" for Rotate - or click on the appropriate icons in the Draw or Floating palette) to sculpt, paint or move/scale/rotate your 3D object. Second, you can continue painting your image (as normal). If you change tools or layers, the copy of your object you snapshot will become a permanent part of your image with depth (unless you Undo the operation - by pressing Ctrl-z or Command-z or pressing Document/Undo). Regardless of what you choose to do, your 3D tool remains in the selection window for you to later re-select for further editing or transforming. To continue editing or transforming your 3D object (so you can re-snapshot it into your image, or Export it), you should make sure this object is selected in the Tool palette, then click and drag in your document to create a new "active" version to edit or transform. Then you should enter an Edit or Transformation mode as described above. So why doesn't ZBrush simply keep the 3D object floating all the time? ZBrush snapshots a copy of your 3D object into your image so you can continue editing on a pixel-by-pixel level (which a 3D object cannot allow for). In order to have this control, you must be working with pixols (pixels with color, material, depth and orientation information) - the foundation for ZBrush's speed, flexibility. More information with regards to morph targets available in the Poser, Importing and Exporting section of the QUICKLINKS: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049 Check out this site: www.southerngfx.co.uk More tuts available at DAZ3D (software & Utility section) Hope this information is helpful :)
Thread: Question...personal preference...Deep Paint 3D or Adobe Photoshop | Forum: Poser - OFFICIAL
As a general rule, you should choose the application that will better fit your needs -and your "price range" :-) If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and weaknesses in features, price and features/price ratio. If, on the other hand, you are also interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:). Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following... 1. Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted what you see is what you get' texture mapping. 2. ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process. 3. All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser. 4. If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical) 5. If you decide to give the demo of ZBrush a try, download TextureMaster -a 5 chapter tutorial script that plays right onto the zbrush interface and shows how to texture your 3d models. It's free and rewarding. You can find some more info here: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002034 Hope that helps :-)
Thread: Software for Face Morphs | Forum: Poser - OFFICIAL
Hi John Doe,
As a general rule, you should choose the application that will better fit your needs -and your "price range" :-)
If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and
weaknesses in features, price and features/price ratio.
If, on the other hand, you are interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:)
Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following...
Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted what you see is what you get' texture mapping.
ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process.
All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser.
If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical)
Other Poser/Zbrush/Poser Tuts can be found here:
http://www.awakemm.com/poserarcana/
If you go the ZBrushCentral forum QUICKLINKS Link, there is a section called "Poser, Importing and Exporting"
It can be found here:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049
There is a new script called TextureMaster available in the latest version 1.23b of ZBrush. TextureMaster is a powerful ZScript utility for texturing 3D objects. Use any of ZBrush's painting tools to create any kind of textures you can imagine, and interactively apply them to editable 3D objects. 3D objects can be created entirely within ZBrush or imported from other applications, then exported again.
TextureMaster includes a comprehensive, 5-chapter tutorial on texturing, ranging from the basics to advanced concepts. Also included are tips on importing objects, creating morph targets, and working with UV coordinates.
Have fun :-)
Thread: Z brush | Forum: Poser - OFFICIAL
Other Poser/Zbrush/Poser Tuts can be found here:http://www.awakemm.com/poserarcana/ If you go the the ZBrushCentral forum QUICKLINKS Link, there is a section called "Poser, Importing and Exporting" It can be found here: http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049 jaimelab :-)
Thread: 3D paint apps | Forum: Carrara
Hi, As Willf says, ZBrush will allow you to paint on 3D models, and much more... You also have 3D modeling tools, which allow you to create new 3D models or modify imported 3D objects, as well as creating morph-targets. Check www.zbrushcentral.com for lots of info about ZBrush and look for the TextureMaster ZScript! You may also want to see some of Pixolator images at http://www.geocities.com/pixelator2000 Hope this helps...
Thread: Get Zbrush!!!! | Forum: Poser - OFFICIAL
Hi thip, As a general rule, you should choose the application that will better fit your needs -and your "price range" :-) If you are only interested in creating/modifying a texture to be used on a 3D object, you can use ZBrush or any of the other excellent 3D-Painting applications; each of the available programs has its own strengths and weaknesses in features, price and features/price ratio. If, on the other hand, you are also interested in creating new 3D models or creating morph-targets for Poser, then ZBrush is your ticket:). Besides the fact that 3D Texturing and 3D Modeling is only a portion of what you can do in ZBrush, you may want to consider the following... 1. Poser figures/props which are exported from Poser in OBJ format will already contain proper UV coordinates assigned which ZBrush will recognize and use for 'undistorted what you see is what you get' texture mapping. 2. ZBrush will retain the proper vertices count and order of imported object, which allows for fast (and fun) Morph-target creation process. 3. All Objects created within ZBrush will have automatic UV coordinates assigned to them and can be exported and used in Poser. 4. If needed, standard UV mapping can be re-applied to imported objects (Cylindrical, Planar, Spherical) I am certain that you'll figure these things out as you learn more about ZBrush:)
Thread: Get Zbrush!!!! | Forum: Poser - OFFICIAL
To get your new TextureMaster ZScript, simply log on www.zbrush.com -- the information is under "Latest NEWS" on the home page (2ond item) , or you can click on the ZScript ICON showing on the left. (navigation bar). You will have access to the ZScript Library. There you will find TextureMaster amongst other ZScripts. TextureMaster will only work with the latest version of ZBrush 1.23b. The script works for both the DEMO and the commercial version. Hope the information helps... PS: If you are interested in creating your own landscape, I recommend the Alpha Century Terrain ZScript, and or the Green Thumb Tutorial...
Thread: Paint Program for texturing? | Forum: Poser - OFFICIAL
Zbrush demo does not allow import/export. However the texturemaster has a Daz model imported as a tool to explain texturing inn ZBrush. there are some tutorials of morphing at http://www.awakemm.com/poserarcana/ and http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000796 and here http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=001338 (see ZUZU post with tons of leads...) hope this helps...
Thread: Paint Program for texturing? | Forum: Poser - OFFICIAL
zbrush does the job for painting on 3d models and texturing your 3d models as well. Like Kbade said there is a demo version available. @ www.zbrush.com. For texturing there is a script that can be downloaded within the demo called texturemaster. The textureMaster script is composed of 5-chapter tutorial on texturing, ranging from the basics to advanced concepts. Also included are tips on importing objects, creating morph targets, and working with UV coordinates. Also if you have downloaded the demo, check the zscript window palette (left of the interface) there are serveral scripts that can be loaded...like modeling, painting and texturing. Hope it helps :-)
Thread: obj-3ds | Forum: Poser - OFFICIAL
For those who have zbrush and are interested in morphing, there is a new script that can be downloaded within the zbrush interface (zscript window palette) called the Texture Master. http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002034 hope this helps...
Thread: How do I mirror body parts on Vicky ?? | Forum: Poser - OFFICIAL
FYI:How do I mirror body parts using ZBrush ZBrush has a Mirror function located in the TOOL:MODIFIERS:DEFORMATION submenu (the 2nd deformation page can be reached by clicking on the orange arrow next to the DEFORMATION submenu title ) For more info on ZBrush visit the www.ZBrushCentral.com this is 'Z' place to learn about ZBrush. Click on the QUICKLINKS located at the top of every page...
Thread: How do I mirror body parts on Vicky ?? | Forum: Poser - OFFICIAL
FYI:How do I mirror body partsusing ZBrush ZBrush has a Mirror function located in the TOOL:MODIFIERS:DEFORMATION submenu (the 2nd deformation page can be reached by clicking on the orange arrow next to the DEFORMATION submenu title ) For more info on ZBrush visit the www.ZBrushCentral.com this is 'Z' place to learn about ZBrush. Click on the QUICKLINKS located at the top of every page...
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Thread: First attempt at a Morph-Target | Forum: Poser - OFFICIAL