3 threads found!
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20 comments found!
Thread: STORE SALE ! ! Only 3 days left ! ! ! ! | Forum: MarketPlace Showcase
Thread: Reflective Windows | Forum: Poser - OFFICIAL
Yes, Poser 4 has no ray tracing abilities, so it can't do proper reflections. This is partly why I upgraded to Poser 5, but it's no walk in the park in Poser 5, either!
Thread: Gallery upload troubles | Forum: Poser - OFFICIAL
Thread: Gallery upload troubles | Forum: Poser - OFFICIAL
Thread: Gallery upload troubles | Forum: Poser - OFFICIAL
well, something is definitely wrong... there was supposed to be a pic attached to that message... arghhhhh!
Thread: Op-art in Poser (warning - dark glasses recommended)! | Forum: Poser - OFFICIAL
Thread: The concent of 'pulling a draculaz' | Forum: Bryce
So why can't Poser AND Bryce live together in one image? Personally, I think the Poser vs. Bryce competition kinda funny...
Thread: WIP ... suggestions requested | Forum: Bryce
Ok, well, at this point it looks sort of postcard-ish. You know "We were travelling around Cornwall and found this lovely castle" type thing. I know how you feel, though, you go through agonizing hours of modeling something ond you're going to bloddy well show every virtual inch of it! Point of view is everything... is it viewed from the ground? are you viewing it from a hill? another tower? the back of a passing dragon? Who's looking at it and why? If you have a dragon attacking (or maybe just checking out) the castle, consider the pov of a startled inhabitant of the castle. Landscape wise, most castles aren't built in the middle of nowhere, they are built in the center of their area of commerce, save possibly Mont St. Michel, unless your castle is just a hideout for a bunch of royals. or your castle could be on a floating island, or in the middle of a lake ringed with mountains... Whenever I make an image, I ask myself "what's going on here?" Sometimes there's a clear answer, sometimes not. (as an aside, my favorite thing to do is suggest something is going on and leave it up to the viewer to add their own interepretation. You may find the best images do this. end of art lesson). The hardest part is when you make something nice, and your castle is nice, to get over its preciousness. If you want to make the image its best, pretend your castle is a freebie prop... ;) a really NICE freebie prop! Have fun!
Thread: WIP - looking for input. | Forum: Bryce
Looks very cool... the relationship of the portal in the back to the figure in the front is not really obvious. They both are absolutely vertical and similarly oriented, so they feel sort of static. Maybe orient the girl so she's leaning forward (maybe) or something like that. Play around with the point of view, the angle of the base plane, orientation of objects. In space there is no "up"
Thread: wip final? | Forum: Bryce
I like the murk! It's a fun image. My (un?)helpful suggestions would be to make the fish a bit more reflective or metallic (or something along that line, so they "flash" a bit more) and bump the ambience on the worm a bit to give it some high contrast spots.
Thread: Has anyone any tips for this? | Forum: Bryce
Wanderer, good advice here. My own suggestions: - A flat is good. In other words, creating a scene that will be a background and rendering it. Import it into a new scene as a picture on a plane, like a stage backdrop. Saves tons of time and memory requirements. Your POV is strictly limited, though, and you can rotate the flats somewhat to be perpindicular to the camera view (am I just repeating what everyone else is saying?). - Consider doing more than one scene. All scenes would have the same basic qualities (i e, light, haze, atmosphere effects, POV) but each would only incorporate one aspect of the image, such as background terrains, middleground and foreground. Render each of these seperately. The nice thing is, if you mess with one aspect of it, you dont have to re-render the whole blasted thing. Composite the three scenes in a paint program. - Use Bryce to capture the essence of the image, then post-work everything that needs detail and crafting. I've seen where the image is rendered completely in white, no textures, then ALL of the textures added in Photoshop (I think reflectives and transparents are the exception). - As for terrains, you can go into the terrain editor and increase the resolution to be huge. It makes the terrain have lots more bumps and crevices, but also increases the file size. - Don't worry about long renders. It's a fact of Brycean life. - Buy more RAM. There is no such thing as "too much RAM"
Thread: I can't take it anymore.. I must say goodbye.... | Forum: Bryce
Ah, too bad you're leaving, I just got here. Don't think about "art" because trying to do so will make you crazy. And worrying what others think "art" is or should be will make you a maniac. I mean, look at Kincade's art. Personally, I dislike the majority of it (is it "art"? Whay not? See what I told you about crazy...) but many, many people put their money on it. So the "Hot 20" is a decent amount of populist art, but some of it is very well done. Bravo for that! I try to make my art for myself. I'm pleased when people look at it and like what I do, and regard all crits as interesting insights into how people perceive what I do. Some of them are helpful, some not. Take what's helpful and let the rest slide. Art is a very personal endeavor, has many interpretations and many, many critics. Think of making what you like. Those who share your vision will see it and appreciate it. And we are all our own very worst critic. So what, do it anyway, show it to see the reactions of people. IM me with your new "home" or any new work you post. I like your stuff. Keep making it.
Thread: Suggestions Please | Forum: Bryce
Oh, intercourse the penguin! How about a broken, rusting, sad-looking statue of some sort poking out of the water? Maybe a penguin?? Ok, maybe not.
Thread: Dang Bryce Basher.... | Forum: Bryce
Ok, I frequently bring Poser figures into Bryce, because, let's face it, Poser rendering stinks. So it is Poser or is it Bryce? Also, if I do a decent amount of postwork, but the majority of the image owes it's origin to Bryce, then it's Bryce, I consider. There are a zillion things I can't do in Bryce that I can do with a Photoshop brushstroke or two. Waitaminnut... it's none of those things! It's pixels! Doug, ignore the lousy comments. Opinions are like @-holes, everybody has one, and some opinions are closer to the forementioned orifice. Oh, and it's an awesome image, regardless of how it was made or the purists judge it.
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Thread: STORE SALE ! ! Only 3 days left ! ! ! ! | Forum: MarketPlace Showcase