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13 comments found!
Many, many thanks to the gracious member of the Forum who emailed me the PCF file of Eve with the V3 texture mapping! I've FINALLY got EveV3 up and running! Since I got no response at all from Morph World when I emailed them about the problem a few weeks ago, I assume providing the EveV3 model to Mac users is not a high priority at the moment. But I'd be happy to email the PCF file to any other Mac users who have been unable to use the EveV3 model and would like to have it (zipped PCF ia 968K). Just send me an email address! Cheers!
Thread: EveV3 Mac confusion... | Forum: Poser - OFFICIAL
That's my point; sorry if I was unclear. The latest Mac UVMapper DOESN"T have the ability to import the UV file to update the OBJ. So it's unusable on a Mac as near as I can figure unless I can get hold of the EveV3 OBJ file with the UV map alrady updated.
Thread: ZIP file conversion to STUFFIT? | Forum: Poser - OFFICIAL
If you're on a Mac, you should really consider getting the complete Stuffit package. It not only enables you to stuff and unstuff files, but supports decoding zip, gzip, arc, binhex, DiskDoubler, Compact Pro, lha, tar, uucode, and a number of other encodings and compression schemes you're likely to run into. One of the most indispensable Mac utilities around overall. Version 5.5 of Stuffit supports unzipping files in the Finder; you never even have to start another application.
Thread: Current Project | Forum: Poser - OFFICIAL
Hehe. Took one look at pict and knew everyone was going to want it. If reponses here are any indication, I'd say I wasn't far wrong. Think there's been a shortage of good Poser robes, and they're very versatile articles of clothing. You've done an excellent job! Looks perfect! Can you hide the hood btw? Would make it even more adaptable...
Thread: New blink morph target | Forum: Poser - OFFICIAL
Ack! I was just trying to update my morph targets and thought you had posted this one somewhere; no wonder I couldn't find it! I've noticed a number of morph targets I've tried seem to have some strange asymmetry, or introduce a sharp angle somewhere. Smoother and more symmetric is better in most cases.You've done a great job of smoothing out the default Blink morph!
Thread: Morph targets | Forum: Poser - OFFICIAL
Martin (and Peter!)- Sheesh, that was so simple. Only had to change app and file type for PC "obj" extension in File Exchange control panel for .obj files to unzip as BBEdit text. Doesn't seem necessary to mess with Internet settings. Default setting was to save as PCFL/Swin binary file!? Maybe the ".obj" extension is used for more than one type of file on PC? Sorry I'm so slow, Martin...never had to deal with PC files much before I got Poser and forgot File Exchange was there! Many thanks, again.
Thread: Morph targets | Forum: Poser - OFFICIAL
Peter- Martin is absolutely correct about SimpleText being a poor choice for the creator for your Poser .obj files. I set the creator of my .obj files to BBEdit, because BBEdit can handle very large text files (unlike SimpleText), and I actually DO edit the text in the files occasionally. Unless you have a need for the files to open in a particular application when you double-click them, they'll work just fine in Poser with the PC icons. If you just really dislike PC icons and want SimpleText ones...well, I suppose changing the creator is easier than pasting on custom icons! There are many general purpose tools for setting the types and creators of files. Try a search at http://www.versiontracker.com/ for "creator"; you should find several, including some free ones. File Buddy and A Better Types and Creators (both shareware) are two of the most popular. However, don't arbitrarily start changing types and creators for all your files! This is information that is critical for your Mac to keep track of each application's files and icons, and unlike the .obj files for Poser, most files have meaningful values already assigned for both type and creator. But when you really do need to change these values, a utility like File Buddy etc is indispensable. If you can figure out the Internet and File Exchange settings as Martin suggested, the Poser .obj files will hopefully unzip with the creator you want already assigned. It's a great idea I hadn't thought of; guess I have to figure it out myself! Thanks for the tip, Martin.
Thread: P4 Male Textures | Forum: Poser - OFFICIAL
There'a also Dthuregrif's "Aaron" texture on Poser Forum Funstuff < http://209.103.212.48/funstuff.shtml > and one male texture at Staale's "Oasis of Desire" site < http://art.adult-space.com/oasisofdesire/ >.
Thread: Morph targets | Forum: Poser - OFFICIAL
To clarify what's happening here... When I unzip a morph target from Morph World, for example, the .obj file has a Type of "PCFL" and a Creator of "SWIN". This means it is a PC file belonging to the application SoftWindows (which is really weird, because I don't have SoftWindows; think Stuffit Expander must assign these...). Because it isn't a file of type "TEXT", Poser will not list the file in the window when you go to add the morph target. After dropping the file on MacConverter, the file (which is still exactly the same file btw) has a Type of "TEXT" and a Creator of "mdos". This tells the Mac OS the file is a text file that was created with a PC application. Because it's now marked as a text file, Poser will diplay it in the Add Morph Target list. The Creator is what determines what icon the document has, as well as what app will open the file when you double-click it. The "mdos" Creator gives files the PC icon. If you change the Creator of the text file to "ttxt", the .obj file will have a SimpleText doc icon; if you give it a Creator of "R*ch", the Mac will give the doc a BBedit icon, if BBedit is installed on your machine. The data in the file is unchanged by all this; all you're doing is changing what kind of file the OS thinks the doc is and what app it thinks the doc belongs to. Hope this helps...
Thread: Tutorials on Lighting | Forum: Bryce
There's a tutorial on indoor lighting in Bryce (lighting an art gallery) at: http://www.munnsgallery.com/ Excellent site.
Thread: Morph targets | Forum: Poser - OFFICIAL
You need to set the Type of the file to "TEXT" for Mac Poser to recognize OBJ files like morph targets. Even a number of Mac apps will set the file type incorrectly so you can't work with the files in Poser. I usually just convert the file to a BBEdit file in case I actually want to edit the text (just double-click). You can set the file type with a number of utilities: File Buddy, FinderPop, a number of contextual menu modules, ResEdit... Easiest way is probably to grab MartinC's excellent Poser MacConverter (which you should be using anyway!) from FreeStuff and drop your problem files on it. It will change the type to "TEXT" so you can work with them.
Thread: poser and cinema 4d | Forum: Poser - OFFICIAL
It's actually not too bad getting Poser OBJ files into Cinema 4D intact, but Cinema 4D messes up the UV coordinates, so figures you bring back into Poser from Cinema don't accept textures correctly anymore. You need a few things: the Perl OBJ Utilities by Kevin (here on FS) and a capable text editor. First run the "MTLToGroup" Perl script on the Poser OBJ file; this changes the "UseMtl" statements to "g" statements, so that you can restore them after you're done editing in Cinema (this trick is commonly used to get Poser files into RDS without losing materials). Then run the "Regroup" Perl script on the reprocessed OBJ file;this puts all the vertices for each group under a single "g" statement in the OBJ file. When you open the resulting OBJ file in Cinema4D, you should have only one group corresponding to each part and material, instead of 200... Getting the figure back out of Cinema and ready for Poser use is more difficult. Select the entire figure in Cinema and export it as an OBJ file. Then, in a text editor, strip away the phrase "Object_Group " and the trailing "_" (underscore)that Cinema adds to each group name, as well as the "UseMtl none" lines. Then run the edited OBJ file through the "GroupToMTL" Perl script; this will restore the original "UseMtl" statements. If you've done everything correctly, the final OBJ file is usable as a Poser OBJ Geometry file. However, Cinema connects the front and back of the UV texture map with an extra polygon, so textures have a distinct seam between the front and back when you apply them in Poser. Bummer. If you figure out a way around this, please let everyone know!
Thread: Trouble importing 3DS to poser 4 on a Mac | Forum: Poser - OFFICIAL
I agree with Martin: Poser 4 will only accept files of type "TEXT". Anything else will not show up in Open dialog. You can easily create a drag and drop app with File Buddy (or Applescript if you know how) to change file type to "TEXT". MacConverter 1.1, which is what I use to conver PC Poser files to Mac, will automatically change the type of OBJ files for you. Haven't tried it on 3DS though.
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Thread: EveV3 Mac confusion... | Forum: Poser - OFFICIAL