Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Great stuff you know you map and fix thos animated bone in cinema4dxl to an imported poser mesh and have a fully rigged poser character in cinem4DXl format. ive done twice in the past. Also Lifeforms will export a BVH file to a set of animated lightwave bones. a process that i will be using now that i am using lightwave for all my character work
Just import any BVH ( Poser-compaible or not ). Create meshes to match those bones, set Vertex Weight, Assign bones to meshes, I used to do what you said, but in my way, it takes less than 10 mins to complete one ( or just 5 mins ) in my workflow like these. Then rendered. Sure I can use Poser OBJ instead, different workflow. Indeed, LFS exported LW's bones. I created all those LFS's mocap for Poser to use, in BVH sure.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Content Advisory! This message contains nudity