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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: BVH-weekend fun


poserpro ( ) posted Fri, 13 December 2002 at 7:48 PM · edited Thu, 25 July 2024 at 9:23 PM

Content Advisory! This message contains nudity

file_35997.gif

This mocap character animation was setup within 5 minutes and rendered in C4D.


poserpro ( ) posted Fri, 13 December 2002 at 7:56 PM

file_35998.gif

using mocap bought from Zygote ( Daz3D),s combat motions. Built and rendered in 7 minutes.


poserpro ( ) posted Fri, 13 December 2002 at 8:00 PM

file_35999.gif

using mocap from Lifr Form Studio. Built and rendered in 4 minutes.


poserpro ( ) posted Fri, 13 December 2002 at 8:06 PM

using mocap from Mirai sample BVH. Built and rendered in 4 minutes.


poserpro ( ) posted Fri, 13 December 2002 at 8:10 PM

file_36000.gif

Try again. Mirai.


poserpro ( ) posted Fri, 13 December 2002 at 8:33 PM

file_36001.gif

of Dance Studio. I am a BVHolic:P


greenbd ( ) posted Fri, 13 December 2002 at 9:38 PM

Nice stuff, but why the nudity flag? Sure, they're not wearing any clothes, but it's not as though they have anything to hide. :)


Lokana ( ) posted Sat, 14 December 2002 at 1:41 AM

I think people use the nudity tag cause they know it will make people look. Worked on me.


poserpro ( ) posted Sat, 14 December 2002 at 7:18 AM

no, in the other thread ( Secret behind DS), I was advised to use Nudity flag, instead of typing it in the thread, so it was a test.


wolf359 ( ) posted Sat, 14 December 2002 at 12:37 PM

Great stuff you know you map and fix thos animated bone in cinema4dxl to an imported poser mesh and have a fully rigged poser character in cinem4DXl format. ive done twice in the past. Also Lifeforms will export a BVH file to a set of animated lightwave bones. a process that i will be using now that i am using lightwave for all my character work



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poserpro ( ) posted Sat, 14 December 2002 at 1:46 PM

Just import any BVH ( Poser-compaible or not ). Create meshes to match those bones, set Vertex Weight, Assign bones to meshes, I used to do what you said, but in my way, it takes less than 10 mins to complete one ( or just 5 mins ) in my workflow like these. Then rendered. Sure I can use Poser OBJ instead, different workflow. Indeed, LFS exported LW's bones. I created all those LFS's mocap for Poser to use, in BVH sure.


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