Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
"It sounds like you are using a front type map which stretches around the sides of cylindrical objects. You may need to experiment with cylindrical projections." Have been using planar on the Z axis. So, what you are saying makes sense. Thanks all. This is helpful, really helpful. "then the textures look stretched when rendered because a small part of the texture map is being stretched to fit the stretched faces of the mesh." Perfect sense. Thanks. I'll post a picture if this doesn't correct the problem. Tom
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Anybody? I am creating tree trunk objects. obj files, importing them into Poser 5 and texturing them. I always get this stretch effect on the sides of the trunk.. tried aligning the seams real well but that doesn't seem to be it and it doesn't seem like that's the problem. We are using UVMapper to create the maps. Anybody got any ideas? Thanks