Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Okay, so I got a morph target for the head that includes scaling, so when I apply it, the eyes get lost in the skull. I have to put them .002 x .002 y and .003 z to get them back where they look right. However, doing this on the axis dials is a temporary fix. As soon as you use a pose file, they are back to default .000. How can I attach them permanantly to their new location? I thought Joint editor would do the trick, but either I don't know what i am doing or I am using the wrong thing. (I tried tweaking starting and ending parameters by the same .002 .002 .003 respectively. Also tried even MORE numerical changes to see if I could get them in there...) Thanks in Advance -Darth_Logice