Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)
Here are the "goods."
I was surprised to find that they were dial turns. However, even that I my self claim to be pretty good at turning dials, I'd never had thought of making an anime figure let alone have it look so good as Bishonen. I'm pretty satisfied with what I've got :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
I got it just for the faces. I saved them in my super Mike combined character (that's got everything from Boris to Mikey to Musclebound Mike to every free face I can find), and use them in combination to get some really nice effects. Saveing the face as a morph target lets me set it at .3 or .5, then use another face to get ton's of variations. The chin alone was worth the money.
Honestly, I not really knocking the package - I only investigated the files because I was getting errors using them... I tend to remove morphs I don't use from my characters which is why I don't use faces or MOR packages. I just really needed some lithe morphs for mike for some illustrations and expected loadable morph targets or targets in a pre-made character. The money isn't the issue - I expected morphs to mean morphs.
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I emailed daz asking if they were new morphs or face files, but I didn't get a reply cause my email hasn't been working for the past few days, and no one answered a question asking the same thing in another thread so I went ahead and bought it. I was a little dissapointed about them being face files only but the characters are still great and overall I am happy with the purchase. It has inspired me to work with Poser again. Now my concern is getting existing clothing to fit. Anyone with ideas? I did read the description at Daz but coudln't decide which it kind of morph it was referring too. I agree Bloodsong, more and face files should be better described. p.s. I have started modelling a set of long pants for bishonens body 2 type from scratch but it is a fair way off being finished.
Logically someone who has the figures can collapse the DAZ morph targets used into one target, and use Tailor to tailor clothing objects to the Bishonen bodyshapes. Mind you, the collapsed Morph can't be distributed, and the Tailored clothes are questionable. Or probably any Mike 2 clothes, that contain all the morphs used by Bishonen can have the MOR pose applid to them and that should make them fit. Except for the stretch arm/legs morph, which can be manually removed from the figure and the appropriate parts z-scaled on both figure and clothes. Mind you, this is all theoretical :)
I used the Tailor on several outfits for Bishonen Mike, with the method Taura laid out above... "collapse" the morph targets by applying the MOR files to Mike2, then exporting an object morph for each body part, then loading the object morphs back into a "blank" Mike2 .cr2 one by one and re-save. The whole process is a little time-consuming, but for a figure I use a lot, it's worth it. And then if I take the new Bishonen figure into the Tailor, it works just fine to make the clothes fit the Bishonen shape. That's how I got the Mike jeans to fit in an earlier image I posted, and the Immortal pants in my gallery image. I'm almost done converting one of Wusamah's Uzilite outfits; if anyone would like a look at that, I'll post a picture when I'm done. The Tailor doesn't always make the clothes fit perfectly, but it pretty reliably gets them to within 99% of where I want to go, and then I can postwork the rest.
heyas; the arm and leg lengths aren't morphs, they're scaling, which is probably what is messing you up. (those who are being messed up ;) ) i still think you can transfer the slaved arm/leg scale dials to regular clothing and get them to work with a long armed/legged figure. i haven't actually tried it yet, though. you WOULD have to set the clothing arm/leg length dials after conforming, it wouldn't be automatic.
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Please can anyone confirm if the face and body morphs for the new Daz Mike package are actual morph objects or expressions and MOR files. I have low-res Mike 2 and want to know if they will work on him. I confess, I have this thing about elves and this package looks well good. Thanks!