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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Interesting question. I've been annoyed by that too. At the Python level, a quick look shows that Python can learn how many image maps are loaded, but can't do anything about clearing the list.
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When I've purchased various textures and models, many of them come with a Pose (mor or mat?) file that changes all the textures at once on a figure. And one of them is "all white", this will clear all the textures from a figure in one click of a button! I don't know how they work, but I suppose you could create one yourself to do the same thing?
But the AllWhite mat doesn't remove the texture from MEMORY, and that is what is needed.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
Don't blame me! ;) That was one of my wishes for the now moot Poser5 Wishlist. Options suggested were: -Clear All -Clear Selected There was something else, but I don't remember what it was.
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True, the entire image isn't stored. My beef is where you go to the Image Map node on the materials editor, click on the Image_Source, then click the list next to the arrow to select an image already in memory. If you're working on a complex scene, or if you've been working on one scene and now you're on another, the list can get LOOONG. And scrolling down to the end of it can get tedius since you have to click. sigh oh well, guess it's just something to live with. Not a biggie, I guess. Jackson -- we can hope it'll get changed :)
I've begun to go back to the many WIPs that I had abandoned due to an overfull memory list and try the 'save and restart' method on them. On most it works, even if it does take more than one try. I was beginning to feel like a fraud, being here in the forum every day, but no finished works to show ;) Problem was, I only seem to do large, complex scenes, and every one of them had the 'magical disappearing textures' somewhere in them, due to so many textures having been used. And it can be tricky to get the missing texs to reappear, even after the list is shortened. This is a serious bug, IMHO, that should have been addressed in P5.
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So when you're working with Poser and loading texture maps, it stores them in that long list. In particularly complicated scenes, that list can get pretty long. If you start a new image, the old image maps stay even though you're not using them any more. And scrolling through that list when it's longer than the screen can hold is a pain. Is there any way to clear the list of image maps? Python? I'm working in P5. If anyone doesn't know the list I'm referring to, let me know and I'll take a screenshot.