Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
On the mag mir: I'll add a readme and repost. On the swap: I wasn't sure whether turning the hip Y was a proper part of that change, so I left it out pending further trial ... which you've now provided! Will change that and repost.
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Changes done. The swapper was in fact using both Y and Z on the hip, but it was doing that through the "Twist" parameter, which worked fine on the usual figures, but might not have been worked with figures that didn't use that exact name. (?) Anyway, I changed it so that it would affect the Yrot and Zrot parameters no matter what external name they used.
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Well, I didn't before you asked, but now I do! See Delete Magnets in Freestuff/Utilities. As with most scripts, you have to select a figure first; the script will remove all mags on that figure. If you want to remove all Waves instead, just change the line if string.count(OneMag.Name(),"Mag"): to if string.count(OneMag.Name(),"Wave"): scene.SelectActor(OneMag)
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heyas; killer, ock! thanks a ton :) right, the global pose swapper should be using the y and z rots of all non l/r body parts, not by name like 'twist' and 'side-side.' btw, is it 'smart'? does it go through the body parts looking for the leading l/r or not, or did you just tell it to go through a standard human hierarchy? oh, here's an idea for a bizarre script... you know how some light presets use a whole buncha lights to simulate soft lighting? you know, one spot and fifty infinite lights around it. well, firstly, you can't aim them, unless you parent all the lights to something (like the glo-ball lighting). but secondly, you can't change the colour tint very easily. so what if you.... not sure how it would work, like change the main light colour, or pick a colour with a picker, and then have the script change the other lights' rgb values however many percentage steps one way or the other. okay, so that one is a bit of a wild idea!! you can see why i'm not a programmer! :)
" does it go through the body parts looking for the leading l/r or not?" No, it doesn't do anything fancy. I just set up a list of midline parts: (Hip, Abdomen, Chest, Neck, Head, Eyes) and go through each, switching the sign of Y and Z rots. The swapping of upper and lower limbs is done by a Poser internal command, exactly the same as the menu commands to swap arms and swap legs. I didn't know there was such a thing as "leading Left" or "leading Right"... Do you mean just the side closest to the camera (greatest Z value)? Or is this a specific concept? On lighting: There are several different light-changer scripts around; I think some of them (like the expensive Environment Creator by PCBos) do what you want. You might look at the recent free script by MungoPark also.
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Also: If you want to parent all lights to one object like a Ball, for aiming, my "Light Changer for P4 and P5" does that task neatly. It also lets you set all to the same color by RGB, but it doesn't have the color-picker you want.
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heyas; yeah, i see you have a buncha cool scripts i didn't know about! :) cool. the leading "l" or "r" is what the symmetry menu for 'all' does. the arm/leg symmetry commands only do standard arm and leg names, but the "all" will do arms, legs, eyes, tentacles, wings, etc. that have the same name, but the first character is "l" or "r". is there a way to parse through the body parts and do all the ones that don't start with l or r? because, of course, i'm thinking of all the tail# and neck# and such for non-human characters. btw, i figured out the magnet mirror script (helps if you read the script in a txt editor ;) ). but it isn't quite right. again, when you do symmetry, you have to reverse polarity on three things: the X TRANS, the Y ROT, and the Z ROT. the script isn't doing that for the second mag, not on my single body part. oh, if you're not busy, is there a way to tell the new magnet that it creates to appear in outline mode, not 'use figure style'? ;) actually, if the body part has two magnets on it already, can the script just copy the first to the second, not create a new one? after i get one in position, i just need to fiddle with the magnet and do a series of stuff. seems kinda wasteful to have to delete the second magnet for each new configuration. thanks, ock! :)
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heyas; guess what! yeah, finally figured out how to do the python thing. first, i need instructions for the mag mirror script. (er, was that yours??) i got py zips, they got nothing but py's in them, no instructions, no txt, no author info...! i need a clue, here! :) second, the script to do the total swap? it isn't quite right. first, it doesn't seem to be doing anything to the hip. the hip has to swap, too. you got the torso doing the z-rotation swap, but not the y-rotation. the y has to reverse polarity, too. thanks!!