Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
Attached Link: Dividing the mesh using UV Mapper
Now fire up your browser and go to the Gingerbreadman tutorial above (assuming you already have downloaded the free UVMapper classic from here http://www.uvmapper.com/ ). Instead of slicing the map by hand use first color by material and then select by material - this is a lot easier than the way on the Gingerbreadman tutorial. but other than that just follow the instructions.Attached Link: Mapping the Model using UVMapper
Next step is to create a texture map template for texturing your model later. Follow instructions on the link above. you'll get something like the map above.Attached Link: Creating the figure using Poser and PHI Builder
Now you need to make a directory in your Poser Geometries folder. Call it something like your figures name. Move the uv-mapped object and the texture template in there. You could move the texture template into a folder in your Poser texture folder too, though. Download a free copy of Roy's PHI Builder here: http://www.royriggs.com/poser.html Then follow the next step in the Gingerbreadman tutorial above.Attached Link: Creating the figure using Poser
Almost finished now. Next is to create the figure in Poser. Follow instructions in GB tutorial above. He did it in Poser 4 but it worked in Poser 3 as well.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://spazticplastic.glasko.com
Well I've created a character in Wings3D for a 3D webcomic. Obviously for a webcomic I'll need to pose the character in multiple ways for multiple slides. Right now, this is a timely process. I have to keep a Wings file of the character chopped where the joints are and the after getting them were I want them... bridge all the faces to combine the objects. Now could there possibly be a way for me to import the pieces of my character into Poser to actually create a Poser model? However long this would take, it would save me hours in the long run. The character is a pretty simple human-like figure... any help? Could anybody maybe lead me in the direction of a decent tutorial on the matter? I have Poser 4 without any extras. Thank's for your time, the link to my site is below with the first comic on the main page. (Glasko.com is my homepage, the webcomic is a subdomain).