Fri, Jan 24, 6:00 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)



Subject: V2 Hand Size Scaling- Was This Problem Ever Solved?


Veritas777 ( ) posted Thu, 17 July 2003 at 10:22 PM · edited Tue, 21 January 2025 at 5:48 AM

Looking at some of the older threads at Renderosity (thanks to Beth of Capsces fame), it still is not clear to me, despite all the knowledgable sounding posts in those older threads, that the V2 Hand scaling problem had actually been solved. CASE: Capsces Sprite character- really a cutie, but she produces huge looking hands. The normal V2 reset doesn't really work- still too big. All the previous threads talked at great length about ways and theories to fix the V2 hand scaling problem. So was this actually fixed by a morph or some other scaling system that doesn't make V2's hands look arthritic?


TrekkieGrrrl ( ) posted Fri, 18 July 2003 at 12:37 AM

But Anton, you're talking about V3.... Capsces' Roxanne is for V2. Is V2 fixed?

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



PhilC ( ) posted Fri, 18 July 2003 at 1:36 AM

file_67609.jpg

I did it with magnets, one for each hand. If you'd like to email me I'll attach it to a reply.

pcooke@philc.net

philc_agatha_white_on_black.jpg


Eowyn ( ) posted Fri, 18 July 2003 at 6:39 AM

Hmmm didn't someone come up with the way to scale the hands so that you first scale all the other body parts up and then scale the whole BODY down..? That way the hands will look relatively smaller.


Jim Burton ( ) posted Fri, 18 July 2003 at 9:50 AM

I don't know how much you need to scale the hands, but I haven't seen any problems with V1 - V2 hands scaled moderate amounts. Hi-Fashion Vickie's hands and fingers, for example, are scaled 90% overall, then scaled back up 110-115% in X, the idea was to produce a more slender hand. However, I wouldn't try anything other than equal amounts of overall scaling, with reasonable differences in X scaling. I wouldn't try to scale Y or Z at all.


mamba-negra ( ) posted Fri, 18 July 2003 at 1:00 PM

check poser pros (www.poserpros.com) for jaager's hand fix. He had a nice little pose file which used some tricks to scale all but the hands up, and the shrink the body back down to match the normal size..Kinda of inverted approach to simply scaling the hands, but apparently poser gets confused when you scale those fingers..... eric


Thorgrim ( ) posted Fri, 18 July 2003 at 2:29 PM

A Method that has been mentioned here before that does work well on Michael is to increase or decrease the scale of the entire figure (body) and then increase or decrease the scale of each part to bring the figure back to normal. But once you scale the entire body the amount that you have to scale the individual parts is not the same as you used for the body as the new scaled body is treated as being 100%. It works like this if you scale the body up to 120% you must calculated the amount to scale the individual parts down like this

120/100 * (100-120) + 100 = 76

So the individual parts have to be set to 76% with the exception of the parts of the hand. This seems to leave the joint parameters intact. I havent tried this with any the versions of Victoria but I would assume it would work the same. I also would assume it would work for decreasing a body part.

If wanted to make the hands smaller on a figure I could decrease the body by 10% down to 90%. So the calculation for the body parts would be

90/100 * (100 90) + 100 = 109

So I would set each body part to 109%

I haven't actually had a need to make a hand smaller so I haven't tried the above.


Veritas777 ( ) posted Fri, 18 July 2003 at 5:07 PM

Sounds like an aerospace project. And then there's the problem of making clothes fit!


3-DArena ( ) posted Fri, 18 July 2003 at 6:12 PM

I've never had a problem saling V2's hands myself. But I'm not trying to do anything major - just make them more petite. Roxanne by Capsces is meant to have the big dwarf style hands - but there is a pose to reset them to regular size, after which you can scale them ab it. I generally have scaled hands and all finger parts from 90% down to 75% with no problems. Although I usually stay in the 90%.


3-D Arena | Instagram | Facebook

I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use.
-Galileo


lesbentley ( ) posted Sun, 20 July 2003 at 12:02 AM

file_67610.jpg

PhilC's sugestion of using magnets has two problems, I'm not trying to be a knocker here, just pointing out the limitations. 1. A mag on the hand with all the finger joints added as deformTarget's works well when the hand is in the default pose, but joint peramiters seem to go wonky if the fingers are bent. Perhaps a seperate mag on each joint would work better, I don't know. 2. Adding all the finger joints as deformTarget's is a lot of work. It can be made easier by using a pose file. Attached above is the text of a pz2 that will add all the finger joints as deformTarget's to a mag with the internal name of "Mag 1", in other words the first magnet loaded into the doc. I used a NULL Figure and a bit of search & replace in a text editor to compile a list of finger joint actors, then did a global replace of "actor" with "deformTarget", and pasted the list into a pz2. As to the method of scaling all the other body parts up and then scale the whole BODY down, I havent tried it, but I suspect that whilst it should leave the hand JP's OK, it will mess up the JP's in all the other body parts (but I could of course be wrong on that).


PhilC ( ) posted Sun, 20 July 2003 at 5:11 AM

file_67611.jpg

Try this:-
  • In the hand section edit the scale channel to read propagatingScale
  • Edit the name of the dial if you want a visual reminder
  • Load the figure and scaleALL the hand
  • Use the forearm Taper dial to get a match up.

No adjustment of finger joints required. Grasp and Spread dial still work.

Only thing I could not do was make this into a pose file for existing figures. This was because you can not change the internal name of an existing channel. Injector poses rely on there being a blank pre-named channel available.

philc_agatha_white_on_black.jpg


lesbentley ( ) posted Sun, 20 July 2003 at 2:23 PM

Ah! propagatingScale, I never thought of that. Thanks for the tip :)


dutchman ( ) posted Sat, 13 December 2003 at 7:06 AM

Anthony Appleyard has a hand scaler from 90% 100% 110% 120% 130% 140% or 150% of standard size. Tried only on V3. Works great at 90%.
dutchman.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.