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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)
But Anton, you're talking about V3.... Capsces' Roxanne is for V2. Is V2 fixed?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
I don't know how much you need to scale the hands, but I haven't seen any problems with V1 - V2 hands scaled moderate amounts. Hi-Fashion Vickie's hands and fingers, for example, are scaled 90% overall, then scaled back up 110-115% in X, the idea was to produce a more slender hand. However, I wouldn't try anything other than equal amounts of overall scaling, with reasonable differences in X scaling. I wouldn't try to scale Y or Z at all.
check poser pros (www.poserpros.com) for jaager's hand fix. He had a nice little pose file which used some tricks to scale all but the hands up, and the shrink the body back down to match the normal size..Kinda of inverted approach to simply scaling the hands, but apparently poser gets confused when you scale those fingers..... eric
A Method that has been mentioned here before that does work well on Michael is to increase or decrease the scale of the entire figure (body) and then increase or decrease the scale of each part to bring the figure back to normal. But once you scale the entire body the amount that you have to scale the individual parts is not the same as you used for the body as the new scaled body is treated as being 100%. It works like this if you scale the body up to 120% you must calculated the amount to scale the individual parts down like this
120/100 * (100-120) + 100 = 76
So the individual parts have to be set to 76% with the exception of the parts of the hand. This seems to leave the joint parameters intact. I havent tried this with any the versions of Victoria but I would assume it would work the same. I also would assume it would work for decreasing a body part.
If wanted to make the hands smaller on a figure I could decrease the body by 10% down to 90%. So the calculation for the body parts would be
90/100 * (100 90) + 100 = 109
So I would set each body part to 109%
I haven't actually had a need to make a hand smaller so I haven't tried the above.
I've never had a problem saling V2's hands myself. But I'm not trying to do anything major - just make them more petite. Roxanne by Capsces is meant to have the big dwarf style hands - but there is a pose to reset them to regular size, after which you can scale them ab it. I generally have scaled hands and all finger parts from 90% down to 75% with no problems. Although I usually stay in the 90%.
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No adjustment of finger joints required. Grasp and Spread dial still work.
Only thing I could not do was make this into a pose file for existing figures. This was because you can not change the internal name of an existing channel. Injector poses rely on there being a blank pre-named channel available.
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Looking at some of the older threads at Renderosity (thanks to Beth of Capsces fame), it still is not clear to me, despite all the knowledgable sounding posts in those older threads, that the V2 Hand scaling problem had actually been solved. CASE: Capsces Sprite character- really a cutie, but she produces huge looking hands. The normal V2 reset doesn't really work- still too big. All the previous threads talked at great length about ways and theories to fix the V2 hand scaling problem. So was this actually fixed by a morph or some other scaling system that doesn't make V2's hands look arthritic?