Thu, Nov 28, 7:56 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Help with Bryce 5 terrain editor


Batsarse ( ) posted Wed, 06 August 2003 at 5:57 AM ยท edited Thu, 28 November 2024 at 7:48 PM

file_70269.jpg

Okay, this is the situation: I'm working on an ambitious project to build my local castle in Bryce 5, as close to stone-by-stone as I can. The best way of creating suitable building stones is in the terrain editor, in the traditional manner, i.e. create a mesh, go onto the editor, delete the mesh and create a new cube mesh, invert it so I can see what I'm doing, and get cutting and trimming until it's suitably "bricky". This is where I hit the problem. Along the top side of the box where the actually cutting and fashioning is done, there's a tiny little strip of mesh that I just can't get rid of. It won't cut and it won't erase and the end result is that I have two meshes side by side - one I need and one that's just in the way. I can create a negative boolean and blank out the unneeded part of the mesh that way, but with several hundred stones in this building that'll end up eating the memory and slowing things right down. I've attached a pic of the problem mesh in rendered form to hopefully clarify the problem. So, two questions: 1 - Does anyone know what I'm talking about here? 2 - What's the best way to fix the problem? Thanks.


croowe ( ) posted Wed, 06 August 2003 at 6:04 AM

You cannot get rid of it, it's a bug. Download and install the Bryce 5.01 patch and that will fix the problem.


Batsarse ( ) posted Wed, 06 August 2003 at 6:26 AM

Thanks. I'll get right on it :)


Rayraz ( ) posted Wed, 06 August 2003 at 6:57 AM

You can also try to make a whole wall using a terrain. You can even build a piece of wall stone by stone and lay it on the groundplane (the side of the wall that will be visible pointing at the sky) and make an altitude render from the top-view. Use this altitude render as displacementmap on the terrain and you'll have a whole wall made from one terrain. It'll save you lot's of memory and polygons.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


pakled ( ) posted Wed, 06 August 2003 at 10:55 AM

uh..what about copy and paste? works for me..I use a 'guppy' method; copy one, make 2, grab 2, copy, make 4, etc., as needed. To be honest, there's some good textures out there that will make good castle walls, the trick is to establish a sense of scale proportional to how far away it is..the 'Installed' textures don't work all that well, I use one called 'brique', which, according to my database, doesn't have a URL..dangit. But look around, and that may help out. Castles are fun, I've made a couple..hope yours goes well too. take care.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Batsarse ( ) posted Wed, 06 August 2003 at 3:38 PM

Thanks for the suggestions, everyone. I've installed the 5.01 patch now and that's sorted out the problem. As for the castle, at the moment I've got the foundations/floorplan built, as well as parts of the turrets and the roof. Just need the bit in the middle now. Any good building stone textures would be welcome, though :o)


croowe ( ) posted Wed, 06 August 2003 at 4:11 PM

Another benefit to the patch that you have installed is for trees. Next time you want to put a tree into a scene hold down the Alt key while clicking on the tree icon in the create pallette. A list of ready made trees will appear that are way better than the ones you will will find in the tree lab. For stone textures check out the following links. http://www.lemog.fr.st/ http://www.imageafter.com/index.php http://art.net/~jeremy/photo/public_texture/


electroglyph ( ) posted Wed, 06 August 2003 at 5:55 PM

Just a suggestion, Anything you are not going to see, you don't have to create. like the back and meeting edges of stones. Just a tip from to avoid that," Why is my house 2.4GB" feeling;0


pakled ( ) posted Thu, 07 August 2003 at 12:57 PM

Attached Link: http://www.lunariad.com/v2/f1.htm

2.4 gig? beats my 40 meg A-bomb..;) Uh..here's a quick listing of sites, some of my faves, for mats (lessee, with downloading the il serait ones, that makes..hmm..1,474..;) http://www.wolfiesden.com http://www.zhanns-place.com/ http://www.zepyro.com/downloads http://www.redinard.chez.tiscali.fr/wh.htm http://www.virtualroom.de http://o.ffrench.free.fr/ http://www.tonylynchdesign.com (not as much stone, but every wood you could think of) http://www.inet.jr/~ssinka/ukko3d.htm http://texasgal1969.tripd.com/poserstuff/ http://roch22220.tripod.com/index.htm Renderosity.com (go to Freestuff, Bryce, Mats, about 200 or so..some in Mac format, tho) http://www.redshoesdigital.com http://pluto.spaceports.com/~kerkhoff/ http://www3.mistral.co.uk/nigelpickering/index.html http://members10.tsukaeru.net/mask_da_mask http://www.weiser3d.de http://jadedimages.critical.net http://grafik-3d-portal.de http://www.geocities.com/elias_t/index.html http://www.free3d.de/ http://www.fallencity.net/ http://www.dreamlandworks.com/index2.htm http://gcheese.com http://www.bryce-and-more.de http://darren.bryce-alive.net http://www.poserforum.de/ (check this, may be Poser..) http://www.apocolael.com http://wwww.angela3d.com/ http://members.fortunecity.com/adidas3d/adidas.htm http://www.3dart4u.com/800/index.htm And that should hold you for awhile..thank heavens for queries..;) Note- some of the sites above may be defunct, some may be wrong, but this should get you enough to do 'bout anything. enjoy.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Batsarse ( ) posted Thu, 07 August 2003 at 4:23 PM

file_70270.jpg

Thanks for all the help, suggestions and especially links! Looks like I'm going to be busy with this for the forseeable future. I've attached a pic of the work-in-progress - luckily Stafford Castle was never much more than a baronial keep, so it was quite small and difficult to defend. It was basically lots of octagonal towers and not much else. I've done the roofs and foundations and I'm doing the windows at the moment. When it's done I'll post it in the gallery :o)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.