Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Thanks, ronstuff. I've been working on these morphs and textures for a couple of days now and I'm starting to get pretty happy with how they're turning out. A lot of it has to do with the material I'm working with; the resolution and quality of the photos one uses as a starting point really seems to make a big difference in results one gets from the Face Room. I'm using some of Peter Levius' photos from fineart.sk ; they are very high-res. And the female model whose photos I used is an unusually pretty young lady. Enough so, apparently, to counter that unfortunate Judy mojo. :->
wow thats pretty slick fauve... at first glance it looked like a photo manipulation not a render. i guess the poses have something to do with that too - very natural. the sharp edges gave it away tho. good work.. perhaps one of these days i will actually give poser5's new 'features' a whirl... heh. cheers, -gabriel (blackhearted)
Thanks, Gabriel. The sharp edges are going to be a problem, all right. Don and Judy just aren't high-res enough to bend naturally. (Don's left shoulder looks rubbery, too.) I don't like postworking, but I'm definitely going to have to retouch parts of the figures. But I like their basic body shapes a lot, and it's worth the extra trouble for those heads. I'm using Levius' photos as the source for both figures... yeah, he does rule!! Ten bucks a month for that kind of quality is a steal. (The good kind of steal, not the stasisxxx kind of steal. ;-) )
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=258861&Start=37&Sectionid=0&filter_genre_id=0&MostWa
Thanks much for the closeups, fauve :) Yes , she's real cute, and Judy isn't too bad now either...great work....and Dons looking decent as well... Where is this photo source, Levius ??? Maybe its time to try Judy again...I've actually attempted some face room work by downloading face shots of models, but its difficult to find a matching side view.... I have never gotten anything to look as good as this ....not even close :) Speaking of postwrok..you may have seen this, but just for inspiration again LOL..there was a thread someplace with the original Vic image...just a great job on post...
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
lol.. actually - about the sharp edges, i didnt mean the bodies/joints. in a lot of 3D renders, the most noticeable thing is not the angular nature of the bodies, but the fact that they render as stark, almost black edges, and have inaccurate shadows underneath so it almost ends up looking like photographs of people who have been shot over a dark background, then cut out quickly with scissors and then arranged to overlap each other :) (hey, i just thought of that right now but it DOES kindof describe the 'poser render' look, huh?). your image is VERY well done fauve - been a long time since a 3D render fooled me, even if for a few seconds. id recommend getting in there with a soft brush set to multiply and painting in small shadows - its the little ones that are important, like shadows under the hands/fingers, etc. even if you render this with shadows enabled, poser's rendering engine is too inaccurate to get shadows perfect - usually you can do a lot better yourself with postwork. for some reason large shadows seem to render fine, but small ones - such as shadows under the edges of fingers resting on skin never render. you should cover her neck with her hair (or do it in postwork with a mite of smudging), since the bend is slightly unnatural. and her leg pose seems a little 'stiff' -- id change it, unless you are replicating some famous angel statue pose or something, in which case theres not much you can do. his pose is wicked and looks totally natural, hers from the neck down is a mite stiff. im impressed with what you did with judy... she doesnt look like an alien at all. how easy is it to use the face room? is it something you can learn in a night or is it like days of toiling with buggy crap? i slaved over judy's head for hours to get my free 'jude' morph in 3dsmax, but you did a better job in the face room with yours so im wondering if i should have tried that instead... cheers, -gabriel
Attached Link: http://www.darknymph.com/original
here's the original of the above linked image...hard to believe the difference.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Thanks for the suggestions, Gabe... they're good ones. I'm fiddling with his head right now; can't think how I didn't see it before, but it's out of proportion a bit. The Face Room isn't exactly easy to use, but it's one of the least buggy parts of Poser 5. :-) Haven't had it blow up on me once, unlike the Hair or Cloth rooms. But the textures it makes from the photos are rough, to say the least, and the way the photo-morphing system works is a little counter-intuitive; you sculpt the face to the photo by setting and then adjusting points on the mesh, but the way the mesh reacts to pulling and pushing those points isn't exactly the way you'd think it would. There seems to be a pretty strong offset in terms of the point influence. I've gotten the best results by starting with the photo-morphing points, then using combinations of the regular Face Room dial morphs and the built-in Don or Judy head morphs to fine-tune the look. There are certain features that the Face Room photo system just doesn't seem to do well (like the nose. It tries to give everyone a nose just like Judy's pointy little icepick snout.) The female and male head morphs here took me a couple of hours each to do, so I think it probably is quicker than Max. And it's easier for someone like me, who has a hard time just "making up" a face -- I usually have to work from someone's photo anyway.
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