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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: how to make props poseable/question on smart props


LadyBea32 ( ) posted Sat, 13 September 2003 at 7:03 AM ยท edited Sat, 27 July 2024 at 3:14 AM

i am wanting to know if there is a tutorial i can view on how to make props poseable. also is there a way to do smart props that dont go to figures? i always wandered that as i find it kinda silly having alot of the items i make go into figures instead of prop area


geep ( ) posted Sat, 13 September 2003 at 8:31 AM

Attached Link: http://www.renderosity.com/messages.ez?&Form.ShowMessage=1419107

Props can not be made posable, per se, the same way that figures can because they don't have 'body parts' and joints.

Props can, however, be made 'posable' by using deformers and then spawing an MT for that prop.

Props can be parented to other props and, also, saved as 'smart' props.

I have a tutorial (in progress) that shows how to do this.

You can view it using the link.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LadyBea32 ( ) posted Sat, 13 September 2003 at 10:03 AM

k thanks, i well take a look


maclean ( ) posted Sat, 13 September 2003 at 11:13 AM

LadyBea, As geep says, props can't be made posable, at least, in the same way as figures are posable. But you can make them semi-posable. Here's an example. Suppose you have a door which is a prop, and another prop which is the doorframe. You want to combine them into one prop and have the door open and close. The first thing to do is position them correctly, then open the door's properties and check 'display origin'. The green cross which appears, shows you the center point that the door rotates and scales around. Move it into position at the end of the door, so the door's Yrot opens/closes it correctly. Now all you need to do is parent the door to the frame, and save them both to the library by selecting 'use subset' in the save dialog. They will be saved together as a single posable prop. Another way would be a door which opens with a morph. To ddo this, you would export the door and frame together in the closed position, then again in the open position. Re-import the closed position obj, then import the open one as a morph. You can then save it all to the library as a prop, with it's morph. The problem here is that the morph will deform the door between it's zero and 1.00 position. These are crude examples, but they work. The best way is to turn them into cr2 figures, which is slightly more complicated, but not that difficult. If you want to know how to do that, let me know and I'll do a step-by-step. It would also help if I knew what kind of props you had in mind. mac


LadyBea32 ( ) posted Sat, 13 September 2003 at 12:35 PM

ohh ok, i see now. ya i usually just make them into cr2 figures...i am more used to that but was wandering how poseable props were made. i guess for what i usually do making th cr2's is the best way for me to stay. thank you both for helping bea


ming ( ) posted Sun, 14 September 2003 at 8:51 PM

I've spent a lot of hours trying to do it the first way and never got it to work. I've done it the second way , but the deforming kinda sucks. Maybe someday someone will invent an easier way to do it.


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