Forum Moderators: RedPhantom, msansing
Challenge Arena F.A.Q (Last Updated: 2025 Jan 17 3:37 am)
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Yeah .. The grey kinda matches the hair a little two well. That is the problem :) I am making him Tolkien which is more Grey than Green .. Warhammer made them green and D&D gave them pig heads. Go figure :) Basically they should be are varoius shades of grey and grey black. Have a few other face textures and he is missing the bump maps to punch it even further but think he turned out well. Morphing him from scratch was kind of interesting too. Silly ears were a pain but fortunately I found someone to use Morph Mirror on his head. Have another 20 some figures to show as well ... geesh. And thanks!
Cool character - though it looks (to me) more like one of the cannabilistic elves from TSR's (now defunct) Dark Suns setting than anyhing from LOTR. Hmm - which kind of fits with Rosh's "Elf from Hell" comment... :-) I've always thought green orcs looked strange; greyish or ruddy orc seem more appropriate.
Yep ... He is a dengenerated elf from hell ... "Twisted and evil, as dark as the elves were light. There once fair shapes turned foul and twisted" or something like that at least. I use Ray Dream to morph. And morph mirror is a thing that flips morphs so you only have to do one side. Kinda glitchy supposedly but it worked for me. Or for someone else did it for me, actually. http://www.eurus.dti.ne.jp/~masasi/PROGRAM/MTmirrorU.html
Fantastic work Ghostofmacbeth, I'm a bit out of the Poser loop, this far exceeds anything I could ever do, . Creating morphs? I wouldnt even know where to begin doing something like that. I have RayDream , But cant make heads or tales of it. Great work Hawkfyr
“The fact that no one understands you…Doesn’t make you an artist.”
Hawk, If I read Trav's tut right... you bring in the poser obj.. delete everything save where you're working... pull the mesh to where you want it when the dial's set to 1.. then export it as an MT/obj... then apply to the figure.... I may be highly mistaken.. but that's what I remember from it... Cheers, Wizzard
Wizzard .. Kind of but not realy. hawkfyr. Basically you bring in the base obj for the figure. The one with gentitals and all that. When loading it in you have to make sure that you keep proportions and there is one other button to click. one group per mesh or something like that. Click into the face, for example, and tweak out bits and pieces. pulling and pushing the points to make what you want. When done you clck the done button and save as wavefron. It should save only what you have played with. You also have to make sure you have a couple of patches to be able to do all that. Then if you import it it will be dialed to 1 to have what you made. I recommend trying something simple, like a broken nose, at first. And thanks Wynter
I copied and save that info Ghost and I'llcheck out the tutorial also. Thanks guys. So I basically In RayDream, I just open the Poser.obj file from the Poser3/Runtime/geometries folder? Or do I export the figure from Poser as.obj? then open it in RayDream. Oh And What Patches do I need? Thanks again Guys Hawkfyr
“The fact that no one understands you…Doesn’t make you an artist.”
It is very basic info but good luck. And what I do is make a copy from the geometries folder. Just in case I goof it and all. If you export it won't work. There is a 3 part patch set. I am not positive what is needed to be honest. Not sure if you can still find them since they have kind of dwindled support to say the least but there is: Something to upgrade a version number. A poser to Ray Dream patch and a Ray Dream obj patch. I have the actual files at work but they are the ones for mac but they would help you find the files maybe. Good luck
I just tried to open the .obj file from the geometries folder and it said "format not supported, I guess I 'll go search for the patches. BTW this is Ray Dream 3D not Ray Dream Studio. I got it free from some magazine offer some time ago so I dont have much along the lines of a manual. Hawkfyr
“The fact that no one understands you…Doesn’t make you an artist.”
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