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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)



Subject: Need UVmap for Poser5 Judy


DigitalDreamsDS ( ) posted Thu, 13 November 2003 at 9:58 PM · edited Wed, 30 October 2024 at 4:30 AM

I need the UV map for Poser5 Judy.I have a UVMapper but it jumbles everything together and I can't make anythig out, so if anyone could help me out with this I would sooo much appreciate it. Thank you Tricia



Little_Dragon ( ) posted Thu, 13 November 2003 at 10:37 PM

You have to learn how to select and hide specific materials.

kuroyume0161 has templates in Free Stuff.



DCArt ( ) posted Thu, 13 November 2003 at 11:10 PM

CREATING TEXTURE TEMPLATES FOR JUDY When a Poser model uses more than one texture, you see a real jumble when you initially open the model in UV Mapper or UV Mapper Pro. However, you CAN save individual templates really easily. You just have to study existing textures to determine which materials appear on which templates. These instructions are with UV Mapper Pro, but should be VERY similar in UV Mapper (free version). You should be able to make templates for any Poser character that requires multiple texture maps ... just make sure you have the right groups or materials on each texture map before you save the template. Ready? 1. Open Judy in UV Mapper Pro. She is in Runtime/Geometries/P5NudeWoman/P5NudeWoman.obj 2. Select all of the body parts, and then press [ to hide them. The template area should now be empty. TO SAVE THE HEAD TEMPLATE: 1. Choose Select > Select by > Material. 2. Highlight the following materials: Eyelashes, Lacrimal, Lips, Nostrils, Skin Head. Then choose OK to select them. 3. To unhide the selected parts, press the ] key. Only the head parts should be visible now. After they are visible, choose Select > Deselect. 4. Now for the secret ... choose File > Save Template. Enter the dimensions for the head template (1500 x 1500 for medium res, 3000 x 3000 for hi res work) 5. Check the "EXCLUDE HIDDEN FACETS" checkbox ... otherwise, UV Mapper will include all of the hidden parts in the template, and you don't want that. 6. Press OK to assign the template a name, such as P5WomanHead.bmp. TO SAVE THE BODY TEMPLATE 1. Select all of the visible parts, and press [ to hide them. 2. Choose Select > Select by > Material. 3. Highlight the following materials for the body: Fingernails, Inner Mouth, Nipples, SkinBody, Teeth, ToeNails, Tongue. Choose OK to select the parts. 4. Press ] to unhide the selection, then choose Select > Deselect. 5. Choose FIle > Save Template. Enter dimensions (2000 x 2000 for medium res, 4000 x 4000 for hi res). 6. Exclude hidden facets should still be selected from the previous template. Choose OK to assign a name such as P5WomanBody.bmp TO SAVE THE EYE TEMPLATE 1. Select all of the visible parts and press [ to hide them. 2. Choose Select > Select by > Group. 3. Select the leftEye and rightEye groups. Press ] to unhide them. 4. Choose Select > Deselect. 5. Choose File > Save Template. Enter dimensions (500 x 500? 800 x 800?). 6. Make sure that Exclude hidden facets is still selected, and choose OK to assign a name such as P5WomanEyes.bmp That should be it! With slight modifications as to which materials or groups you select for the template you want to create, the steps are basically the same. Just remember that [ hides selected faces and ] unhides them ... and that EXCLUDE HIDDEN FACETS must be selected to save only the visible faces. Good luck! Dee



DCArt ( ) posted Thu, 13 November 2003 at 11:30 PM

CREATING TEXTURE TEMPLATES FOR JUDY - Revised for UV Mapper Classic 1. Open Judy in UV Mapper. She is in Runtime/Geometries/P5NudeWoman/P5NudeWoman.obj 2. Select all of the body parts, and then press [ to hide them. The template area should now be empty. TO SAVE THE HEAD TEMPLATE: 1. Choose Edit > Select > By Material. 2. Highlight the following materials: Eyelashes, Lacrimal, Lips, Nostrils, Skin Head. Then choose OK to select them. 3. To unhide the selected parts, press the ] key. Only the head parts should be visible now. After they are visible, choose Edit > Select > None. 4. Now for the secret ... choose File > Save Texture Map. Enter the dimensions for the head template (1500 x 1500 for medium res, 3000 x 3000 for hi res work) 5. Check the "EXCLUDE HIDDEN FACETS" checkbox ... otherwise, UV Mapper will include all of the hidden parts in the template, and you don't want that. 6. Press OK to assign the template a name, such as P5WomanHead.bmp. TO SAVE THE BODY TEMPLATE 1. Select all of the visible parts, and press [ to hide them. 2. Choose Edit > Select > By Material. 3. Highlight the following materials for the body: Fingernails, Inner Mouth, Nipples, SkinBody, Teeth, ToeNails, Tongue. Choose OK to select the parts. 4. Press ] to unhide the selection, then choose Edit > Select > None. 5. Choose FIle > Save Texture Map. Enter dimensions (2000 x 2000 for medium res, 4000 x 4000 for hi res). 6. Exclude hidden facets should still be selected from the previous template. Choose OK to assign a name such as P5WomanBody.bmp TO SAVE THE EYE TEMPLATE 1. Select all of the visible parts and press [ to hide them. 2. Choose Edit > Select > By Group. 3. Select the leftEye and rightEye groups. Press ] to unhide them. 4. Choose Edit > Select > None. 5. Choose File > Save Texture Map. Enter dimensions (500 x 500? 800 x 800?). 6. Make sure that Exclude hidden facets is still selected, and choose OK to assign a name such as P5WomanEyes.bmp Dee



TrekkieGrrrl ( ) posted Fri, 14 November 2003 at 1:29 AM

A free stuff search for kuroyume will bring up the P5 templates :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Erlik ( ) posted Fri, 14 November 2003 at 6:18 AM

Aren't Teeth, Inner Mouth and Tongue parts of the head texture? If I remember correctly without Poser here, they certainly are on the head texture JPG.

-- erlik


DCArt ( ) posted Fri, 14 November 2003 at 9:52 AM

file_83857.jpg

The teeth, tongue, and inner mouth are indeed on the body texture for Judy (see attached reduced sample) ... I believe they were that way for Victoria 1 and 2 as well. Weird, but true.

If you give me a few moments, I can make a complete list of which parts are on which texture for which character. I think that will help along with the above instructions.

Dee



hauksdottir ( ) posted Fri, 14 November 2003 at 11:21 AM

Yup. Since Judy takes Vicki textures, the same head parts are on the same body sheet. When texturing a face for a contest at 3dc, I just clicked "apply to all" when running the early tests, and had eyeballs where her teeth should have been. I wasn't concerned about her toenails or palms, so it seemed like a good idea to speed the testing part (I did a lot of testing since the design was assymmetrical)... but have to confess that I couldn't make her smile and leave those lipstick-covered eyeballs on the screen. Carolly


DCArt ( ) posted Fri, 14 November 2003 at 11:23 AM

Hmmmm ... gives a new meaning to "Read My Lips" LOLOLOL



DCArt ( ) posted Fri, 14 November 2003 at 11:24 AM

BTW - I'm working on a PDF tutorial for this, so it will take a while. Stay tuned, though. 8-)



catlin_mc ( ) posted Fri, 14 November 2003 at 1:16 PM

This is most interesting and I'll definately stay tuned for the PDF. 8)


DCArt ( ) posted Fri, 14 November 2003 at 3:41 PM

Attached Link: http://www.artymotion.com/tutorials/UVMapperMultiple.pdf

OK, the PDF file is on my web site. I have also sent a copy of it to Steve Cox so that he can put it on his UV Mapper site as well. LOL There isn't anything else on my site yet ... I haven't had time to build anything yet. 8-)



catlin_mc ( ) posted Fri, 14 November 2003 at 3:45 PM

Thanks Deecey. 8) One day I will understand what I'm doing in Poser, well that's what I keep telling myself. 8) Catlin


Erlik ( ) posted Sun, 16 November 2003 at 2:45 AM

Aah. Now that I checked, I see that I meant Don's head.

-- erlik


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