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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: 'hood (take two) WIP


bh404 ( ) posted Tue, 03 February 2004 at 12:44 AM ยท edited Fri, 08 November 2024 at 10:48 AM

file_96757.jpg

Carrara refused to open my old file without crashing or freezing up my computer. So I had to start from scratch (sorta) and rebuilt the whole scene in Ray Dream. I think I've done a better job on the texuring this time. Comments welcome PS: Thanks to everyone for the much needed advice in the previous thread. :)


Kixum ( ) posted Tue, 03 February 2004 at 1:27 AM

Egad!!! This looks great! My first gut reaction was that this isn't even possible in Raydream but it just goes to show what a great code it really is (especially in the hands of a dedicated user!)! My hat is of to you for this. Excellent textures and the lighting really blends with the sky. Looks great. -Kix

-Kix


Patrick_210 ( ) posted Tue, 03 February 2004 at 1:27 AM

Hey looks pretty good! The textures and lighting work well. I think you have a couple of minor scale problems, the trash cans seem large compared to the car, and the bricks on the building are too large. But overall, the impression is very good!


sailor_ed ( ) posted Tue, 03 February 2004 at 7:24 AM

Very nice texturing! No sneakers :-(


Hoofdcommissaris ( ) posted Tue, 03 February 2004 at 7:49 AM

Looks great! Looks like you have the Total Textures cd's, isn't it? Maybe some weed and graffitti would enhance the overall atmosphere. But it is a great non-Raydream or Carrara-looking image! Is this rendered in RayDream? Imagine how it would look in C3! For the brick sizing there are great options in Shader Ops from Digital Carvers Guild, everybody says. (I am going to buy them myself and make a 'hood scene myself after seeing this!) Keep up the good work!


mdesmarais ( ) posted Tue, 03 February 2004 at 9:46 AM

Wow! Big improvements! Very nice. I agree that the 'cans (and bags) look a bit large- maybe bring the whole batch down to about 60-70%? Love the shadows of the wires- maybe a bit more bump on the brick buildings to break the shadows up a bit- they are a little too perfect right now. Maybe dull the dumpster down a shade or two.... I had trouble distinguishing what that white shape was- a broken sign? I think because it lines up with the window right behind it. Maybe some reversed lettering (we are seeing the back side, right?) would make it a little clearer? Or move it or the window? Markd


rendererer ( ) posted Tue, 03 February 2004 at 11:45 AM

Great work. It looks like a really sweaty day in 1978.


sfdex ( ) posted Tue, 03 February 2004 at 1:09 PM

Really nice! In many ways I miss RayDream.... You could pull off some really cool stuff with it. The thing that jumped out at me was the car; it seems a little short on detail -- maybe just the grille. A bump map might help out a lot. I agree about the size of the trashcans, but love the broken window with whiteboard behind it. Really excellent sense of detail in this. Great work!


ShawnDriscoll ( ) posted Tue, 03 February 2004 at 3:53 PM

They didn't have wheelchair accessible sidewalks in 1978 as far as I know.

www.youtube.com/user/ShawnDriscollCG


danamo ( ) posted Sat, 07 February 2004 at 12:53 AM

Wow this is looking great, love all the thoughful details. I can't crit, only agree with what's been suggested before.


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