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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
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Sharen, that's what I do to turn bends off, problem is I want to make a pose file to do that automatically and store MAT information as well so I don't have to tell people to do that :) numanoid, I think that's the bend I'm making 0 as well. But it's not working, I'll try it again later - I'm not on my Poser machine right now - and let you know.
{
version
{
number
}
actor abdomen
{
bend 0
}
actor head
{
bend 0
}
}
On the other hand in Poser script what we usually mean by "bend" in every day language is actually 'rotate?', where "?" is a place holder for X, Y, or Z. The easiest way to stop an actor from rotating is to set 'locked 1', the 'locked' line usually comes at or near the end of the actor block. A pz2 to implment this might look like so: { version { number }
actor abdomen
{
locked 1
}
actor head
{
locked 1
}
}
The problem with using 'locked 1' is that all the paramiters for that actor will be locked, target geom (morphs), scale, translate, the works, not just the rotations. Most of the time this will not matter, but if it does, the only alternative I can think of is to set the limits, but if you set the limits you will have to specify min and max values (which should be the same) in the pz2. In other words you have to specify the amount of rotation in the pz2, there is no way (that I can think of) to use a pose file to set limits for the current values of rotation as they exist in the doc.
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I wonder if anyone else has tried this for something. I'd like to be able to turn off the bends of certain body parts and tried to do that in a pose file but nothing seems to work. If I change bend 1 to bend 0 there is no effect. I've saved a cr2 with the bends I need switched off and compared to the original cr2 but cannot see where that information might be stored - any ideas?