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Subject: Texture Tip


Autoloader ( ) posted Wed, 14 July 1999 at 9:58 PM · edited Mon, 18 November 2024 at 8:01 AM

Attached Link: http://www.geocities.com/Paris/Palais/7193/texture.jpg

I have noticed alot of people asking about textures and have wanted to write this tip/tutorial for some time now, but have just now gotten the time to do it. The reason is because I saw someone post a huge .tif file of a wood texture on the funstuff page and people just ate it up and said how great it was to have that texture now. And that made me realize that some people don't know how easy it is to obtain great textures right off the net to use in Bryce as well as in Poser. All you have to do is get on a search engine and find a good place for seamless webpage backgrounds and use those. There are literally hundreds of places on the net that give their backgrounds out for free for people to use. Some of them are actual photos that have been turned into seamless backgrounds and others are computer generated, but either type will work great. Now the reason I keep saying seamless backgrounds is so that when the texture is applied to a wall, floor, or figure that you won't be able to tell where the texture is repeated and it will look like one big texture. Most all websites that have seamless backgrounds will say on their page that they are, so just look for those. In the pic that I have posted above you will see some examples of how these will work and how good they actually can look. In the examples above you will notice that I have applied textures to squashed boxes to represent walls, the ground plane, and also a couple of tower models to show how these textures can be used in different ways. All of the textures I have used have come directly off of the net. Mostly I have saved and used wood and brick/rock textures, but there are other things that you may find a use for. (continued)


Autoloader ( ) posted Wed, 14 July 1999 at 9:59 PM

Now, how to go about actually using a background as a texture. After you have found a background that you think will make a good texture just save it on your hard drive someplace. More than likely the background you save will be in a .jpg or .gif format because those are the prefered file formats for webpage backgrounds, so you will need to convert it to either a .bmp or .tif file if you are using Bryce 3D (I'm not sure if Bryce 4 can use other file formats because I don't have it, so you may not have to convert it). Now go into Bryce and make your wall or import your model or select the ground plane, and select the texture just like you would on a Poser model as described in Peter Sharpe or Ed Baumgarten's tutorials on the subject. If you don't already know how to do this I know that there is a link to Baumgarten's site on the right side of this page, check it out. After you have imported the texture you can go to the texture editor and adjust the size by playing with the scale control and the way the texture lays by playing with the rotate control. Now just apply the texture and render your scene, that's it. I know that this tip is a bit long winded for such an easy application but I wanted to make sure that even the most novice might be able to understand what I am talking about. If any of you still need any help, don't hesitate to drop me an e-mail at autoloader@hotmail.com and I will see if I can answer your questions. I hope this has helped some of you out and that you find some use from this. Have a great day ya'll. Autoloader


ClintH ( ) posted Thu, 15 July 1999 at 7:56 AM

Autoloader, Thanks for posting the tip! Clint - Ray Dreamers Forum.

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



Autoloader ( ) posted Thu, 15 July 1999 at 10:50 PM

Don't mention it. I have gotten a ton of help from other people here and am just trying to give back a little. Autoloader


tmoss ( ) posted Tue, 20 July 1999 at 10:21 PM

Thanks Autoloader. Me new. Every little tip helps. G


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