Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
An alternative to using joint rotations and limits would be to use magnets targeting the hips, thighs, and shins, then spawning morph targets. You could then use a delta (morph) injection pose to load and set the morphs.
Of course this is a lot more work to set up, so it's not exactly an "easy way", and morphs are specific to the base geometry.
Thanks. I did a quick test of compiler's approach, limiting two angles on one shin and applying various extreme poses. It appeared to work well. The morph target approach seem more robust however. I may end up using that.
My Store - My Gallery - My Freebies - My Web Site
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Is there an easy way to make a character bow-legged and have the bow-leggedness stick (more or less) through pose application? I've set up the character in the neutral pose for the appearance I want by adjusting the angles of the thighs, shins and feet. I anticipate having to apply one or two dozen different poses (squatting, running, climbing) for a series of still scenes and making those adustments after applying the pose will be more difficult than in the neutral position. Thanks.
My Store - My Gallery - My Freebies - My Web Site