Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Wow, Ken! This is awesome. I really like the texturing. Coming at this from my background as a set-dresser in movies and stuff, I really like the detail of the boxes and such, but they're a little too neat. Knock 'em around a bit. And I've never been in a loading dock that's this clean. Little papers and cigarette butts and some dirt on the concrete near the dock, plus I think there would be some rubber bumpers to keep the trucks that'll be backing into the concrete and chipping it away. I REALLY like the tin roof. Really nice work, man.
Mateo, There is a light, just not pointed at the entry... I figured that it might be a bit overwhelming... maybe I ought to try it the other way...
Dex, The attached image is the detail of the crate, but when you render at 1024x768 you lose something... The ciggies and paper were not something that I thought of, but definitely something to add, maybe an ashtray/can... Oh, yeah and I forgot the bumpers. Everytime I remember, I tell myself, then promptly forget... Mind like a sieve, this one...
Pete, the bump has to be that heavy, or the image looks too flat. Believe me, I tried. Which floor tex? The asphalt is a "noisy" black with a matte black layer above cut up by a grunge opacity mask (no tiling here). The concrete is a map, and is not tileable. I figure since we see so little of it, it might not make a difference... maybe it does...
Thanks for the crits, guys!
Ken
Hey, Ken -- I remember that crate -- you posted it or something like it a while ago. And it looks cool. My comment was meant to suggest that they just are too nicely piled up. Perfectly square relative to each other. Think about the big burly, smelly guys who just kind of heave them up on the dock. They're not going to take the time to make sure all the edges are perfectly aligned with each other.... (Nice touch with the "this side up" pointing down, by the way. Very funny!) - Dex
I think the 'floor' Pete mentioned was the asphalt, as yousay, but it's where the ramp meets the level part. One ENDS, and the other BEGINS. Not a lot of subtlty there. Can you make it from a spline instead? So it has a curve to it from ramp to level. Actually.... I've never seen one perfectly level or ramped either! A little variety in the modeling might help. A couple of pot-holes maybe. I love the bricks! I'm going to have to squirel that idea away for a rainy day when I need a cool texture! The Blocks on the other wall though... too regular. Not enough grunge there. Maybe some with chips, especially around the corners where those 'burly' guys don't care if/WHEN they hit going around the corners. Good work! Keep going!
Nice work. I think mateo's got a point, the light inside could be of a different colour. Yellowish might be right and just a tint of it, only to make strenghten the impression that they are electric lights not natural. Halogen tube lights give a slightly green colour. There's something odd with the concrete at lower left corner. How about some rubble and garbage to the ground, especially to the corners. Otherwise, splendid work. I like the tiles and the graffiti. -HK
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Attached Link: viewed.ez?galleryid=689310&Start=1&Sectionid=6&filter_genre_id=0&WhatsNew=Yes
I've been out of the scene (but still lurking) and trying to perfect a more realistic look in my rendering. I think that I'm getting it... The link goes to my newest posting... C&C always welcome Ken ![dork.gif](http://market.renderosity.com/~carrara/emoticons/dork.gif)http://www.renderosity.com/viewed.ez?galleryid=689310&Start=1&Sectionid=6&filter_genre_id=0&WhatsNew=Yes
Message edited on: 06/08/2004 11:29