Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 7:53 am)
Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=694
If you are using P5, use the Blender Node trick in my tutorial and create a transmap of the area on the cigar texture for the enber. Use the method listed in the tutorial for the Lips transmap and select the bright red color you want for the emberTo get it to only glow on the unlit side, I used the compliment of the Ambient color as the Highlight color on the cylinder representing the coal, which is revealed through the holes in a pair of concentric transmapped cylinders representing the ash. Added a semi-transparent sphere for a glow at the end.
I used two Poser cylinders. Cylinder 1 is the cigaretet, with a texture map and transparency map applied.
Cylinder 2 has its Abbient Color set to red (red:203, green:41, blue:0), and the other colours set to black, it has a texture map graded from dark grey to white, it sits inside the tip of cylinder 1. It has been rotated so that its light side is away from the light and its dark side towards the light.
To be continued...
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![file_112489.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_112489.jpg)
K I am looking ofr suggestions on how to make a realistic glowing cherry on this charming fellow's cigar. Ambient lighting doesn't cut it. Realisticly you wouldn't see any red on the part that is in the light just in the dark. Is it possible to accomplish this without doctoring the texture. Perhaps a seperate element with some transparency map? E V S