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Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)

 

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Subject: Using different materials on text


Chrisdmd ( ) posted Fri, 17 September 2004 at 10:35 PM · edited Thu, 26 December 2024 at 9:04 PM

How do you apply different materials to different parts of a text object? Meaning, I want the sides and back to be one color, the bevel to be another, and the face to be a third different color? I'm lost. Thanks


res1yfb1 ( ) posted Fri, 17 September 2004 at 10:42 PM · edited Fri, 17 September 2004 at 10:43 PM

Hi Chrisdmd
you have to convert it to the vertex and then apply shader domains..a little hard to explain here in a short note...but if you are using carrara 3 it is in the manual book on page 286.

I hope this helps.
kirk
www.shaders3d.com

Message edited on: 09/17/2004 22:43


Chrisdmd ( ) posted Fri, 17 September 2004 at 11:46 PM

Kirk, Thanks...I'm going to the manual right now. Chris


MarkBremmer ( ) posted Sat, 18 September 2004 at 5:32 PM

file_129346.jpg

Actually, there's another way... Leaving the type in it's native format you can simply switch from Multi-Channel to Layer List in the shader room and then build your custom mapping that way. Personally, I think it's faster, and being a lazy slug too, I think it's easier. ;)






res1yfb1 ( ) posted Sat, 18 September 2004 at 5:43 PM

This is true...but does not give you as much controll over the letter or object...but is a nice way to start...but if you need to do detail like the rim around the letter and not just the side... you need to give it a new shader domain...but marks way should get you where you need to go. kirk www.shaders3d.com


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