Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
RDNA has some good P5 hair styles:
http://www.runtimedna.com/catalog.ez?ShowProduct=MM%2D016
http://www.runtimedna.com/catalog.ez?ShowProduct=MM%2D018
Plus there would be a few things I did - non-human, mostly, like the rat above.
Message edited on: 09/23/2004 07:51
I use the Hair Room. Though not as well as Stewer!
It does tend to look a bit wiry. You can tweak the render settings, though, and get it looking much better.
I use it because sometimes, your character is in a pose that conforming hair just can't handle. (Hanging upside down, say.) And sometimes I add a few locks of dynamic hair to a hair prop, to give a little more life and motion. It's also very handy to add a realistic-looking mane and tail to the Poser horse.
Someone posted a really cool animation using dynamic hair a few weeks ago. He said he was going to post a tutorial, but I don't know if he ever did.
Most of the Dynamic Hair that is offered for free, or for sale, is so huge in size, that it can be very hard, if not impossible to work with. Not only does it take longer to render but in so many cases, it is impossible to simulate using collision detection. The above animation consists of a hair and skull cap that total 384 kb's. Because of this, it is quite workable, and collision detection does indeed work. I have seen it said that if one decides to model clothes for Poser, that the mesh should be made as simple as possible. The same advice also holds true for Dynamic Hair.
Use it more and more. As with the dynamic cloth, we're at the watershed; nobody really did squat with transmaps in P4 until Kozaburo struck with that first incredible hair piece. After that, people started playing. Enough people have P5 that they are starting to experiment, and find out the mindset needed to use them properly (the fact that dynamic hair behaves better the -fewer- polys involved, for example, when logic would seem to dictate just the opposite).
ONe key with Dynamic Hair, if you are not working with great closeups like Stewer's is to use it to add accent and detail to "regular hair." And a loose lock to a 'do to give in reality, or some fringe, or bangs. That economy cuts down the resource requirements. Think of it as "bang for the buck"....
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Attached Link: http://www.atomic-knights.de
Does anyone really uses the dynamic hair of P5 ? I spend many hours but I never reached anything that looked like human hair. (Make the hair green and you get a wonderful grass generator.) I will not use this new feature in the near future. There is a lot of standart hair in the freestuff and the store.