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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Modifying Poser objs in 3dmax


kiru ( ) posted Mon, 27 November 2000 at 1:31 PM ยท edited Tue, 30 July 2024 at 1:33 AM

can someone point me to some tutorials And also, does anyone else have a problem with the objs coming in VERY TINY?


Maz ( ) posted Mon, 27 November 2000 at 1:54 PM

There are two ways of dealing with the obj being very tiny. Firstly you can use the extremely wonderful utility called Scaler which is available on Free Stuff. This was written by some guy called Maz. A scale factor of 100 will preserve the object's scale if you have Max set to work in inches. If you're working in mm then you'll need a scale factor of 2540. Secondly, if you're using the Habware plugin obj2max, you'll find that it has a scale option when importing. I can't remember exactly what it's called but there's a thingy you can set to tell it what scale to import at. If you can't find it, post again and I'll look it up. Beware that sometimes you can forget to unset the scale factor. This means that after you've imoported and exported backwards and forwards a few times you now have an absolutely ENORMOUS object.


steveshanks ( ) posted Mon, 27 November 2000 at 2:49 PM

i have two tutorials for poser-max here, http://interneteye3d.com one for morphing and the other for rendering......Steve


nukem ( ) posted Mon, 27 November 2000 at 3:11 PM

There's an option in the Habware .obj plug-in called "vertex scale" or "vertex scaling." By default, it's set at 1. Enter a high value (say, 1000) if you want to scale up. Or, from within Max, select the whole figure/object and do a numeric uniform scale. Right click on the scale button to bring up the scale menu and in the right dialog box (the global percentage dialog box) enter something big like 4000% or 10000%--- whatever you need to make the object editable. Just remember how much you scaled it up by because when you want to export it for use in Poser (which uses very very tiny scales in comparison to 3ds max), you'll have to shrink it by the same percentage. I.e. scale it up 4000%, you'll have to shrink it by -4000%. Oh, I'm using Max R3.1... Not sure how any other versions of Max are laid out, but the concept still applies... Nuke



Jim Burton ( ) posted Tue, 28 November 2000 at 4:15 PM

Be aware that the Habaware export for Max 3 has problems with scaling, at least if there is several groups. It gets the math wrong, I've contacted the Habaware guy but its never been fixed. I'm under the impression that Scaler doesn't include UV information, so mapping is lost - I could be wrong on that, though. What I do is bring everything in at 1:1 and then use Max's uniform scaling tool to scale it up 1000X, then when it is finished scale it down the same amount. The proble with this is the items get moved, so I then import a "reference" object and position it back to the right place. Sort of a pain, but it works. Strangest thing is, nobody else has ever mentioned the Habaware bug, but I'm absolutely sure it exists!


nukem ( ) posted Wed, 29 November 2000 at 11:01 PM

Really? I'll have to take your word for it. I haven't done much inter-Max/Poser work so I haven't noticed it. I tend to ignore the vertex scale option anyway and go for the uniform scale as well. Nuke



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