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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Lantern Effect (lighting Problem)


Robo2010 ( ) posted Sat, 06 November 2004 at 3:35 PM ยท edited Thu, 08 August 2024 at 12:59 AM

file_139568.jpg

Ok...been on this scene for the past few nights, making the street lamps work. But I am having a problem, that maybe someone can give advice on this. I have the arrow pointing what I am trying to do. Give this an effect of an Lantern, to light up the area. Also to have the glass take in light and bounce off onto the area around it. This is my problem, that possibly I am doing something way off. I am using two Spotlights for this effect.


Robo2010 ( ) posted Sat, 06 November 2004 at 3:36 PM

file_139570.jpg

Then I do this...


Robo2010 ( ) posted Sat, 06 November 2004 at 3:36 PM

file_139572.jpg

Next...


Robo2010 ( ) posted Sat, 06 November 2004 at 3:37 PM

file_139574.jpg

Next...still having problems..


Robo2010 ( ) posted Sat, 06 November 2004 at 3:37 PM

file_139575.jpg

And..giving up..lastly...


geep ( ) posted Sat, 06 November 2004 at 4:31 PM

file_139576.jpg

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Robo2010 ( ) posted Sat, 06 November 2004 at 4:49 PM

yes!, also the beams little wider... :-)


compiler ( ) posted Sun, 07 November 2004 at 9:53 AM

What are your "distance start" and "distance end" specs ?


Robo2010 ( ) posted Sun, 07 November 2004 at 11:23 AM

I have em at "0.000" Thought those are for shadows.


compiler ( ) posted Sun, 07 November 2004 at 11:42 AM

I think the light fades from 100% on at distance start to 00% on at distance end. You may try to increase both distances to see if it makes a difference.


Robo2010 ( ) posted Sun, 07 November 2004 at 1:08 PM ยท edited Sun, 07 November 2004 at 1:09 PM

Wondering though, if I am doing the right technique, like using 2 spotlights and position. Also if their is another alternative, or better way. I am still playing around what I have, and using the advice here. :-)

Message edited on: 11/07/2004 13:09


Robo2010 ( ) posted Sun, 07 November 2004 at 11:40 PM

file_139577.jpg

Still working on this..gosh...


Robo2010 ( ) posted Sun, 07 November 2004 at 11:41 PM

file_139578.jpg

Results.. :-(


compiler ( ) posted Mon, 08 November 2004 at 5:42 AM

Uh, oh... Rings a bell... It seems there is some sort of transparent material where your lights are. And there seem to be some sort of shadowy banding in your first pic. Couldn't it be a problem of turning the shadows off for these lights ? Just a thought.


Robo2010 ( ) posted Mon, 08 November 2004 at 7:20 AM

"Couldn't it be a problem of turning the shadows off for these lights ?" Correct, Shadows are off.


Robo2010 ( ) posted Mon, 08 November 2004 at 8:19 AM

file_139580.jpg

Anyone confused what I am getting at for my effect. This pic will help. Trying for that glass texture, and how the light gives off light to its surroundings.


semidieu ( ) posted Mon, 08 November 2004 at 10:07 AM

file_139581.jpg

Something like that ? Do you have Poser5 ?


Robo2010 ( ) posted Mon, 08 November 2004 at 12:56 PM

Yes..and Yes, I own P5... :-)


Robo2010 ( ) posted Tue, 09 November 2004 at 12:59 AM ยท edited Tue, 09 November 2004 at 12:59 AM

file_139582.jpg

Finally did it. for so many nights struggling on this. Something that was so simple, I finally get did it. What I did was turn the lamp texture into glass. When I should have left it the way it was. I noticed later (Realizing after solving my problem) when I did this, the glass texture also was related to the lamps. Also turned the lamp light textures off to, into glass texture. So..this is what I did. See top photos.

Message edited on: 11/09/2004 00:59


Robo2010 ( ) posted Tue, 09 November 2004 at 1:31 AM

Great, must be getting tired. Grammer is bad, and I went to do a render using "Atmosphere", clicked in the box for a checkmark "Volume On", then do a Render...Poser crashes (hangs).


semidieu ( ) posted Tue, 09 November 2004 at 1:32 PM

I used the atmosphere to do this. But the more lights you have, the more difficult it will render. My version only has to 2 lights (for the green lights, because the render used more lights) I placed the first light, then load the second. Instead of placing manually the second light, i made ctrl-c on the first light and ctrl-v on the second. And then changed the second light rotation. Last but not least: with Poser5 (and Poser4 ?), you can change the maximum of each value. Giving the value 180 to angle_start and angle_end will create something like a point light (the trick is from Ynsaen, if i remember well) And another trick to reduce the difficulty is to decrease the map size of the light you use (as it is for a "big" scene, a low value should be enough. Hope it helps.


ChuckEvans ( ) posted Thu, 11 November 2004 at 7:43 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=290371&Start=1&Artist=ChuckEvans&ByArtist=Yes

I know it might not be a good suggestion but you might consider Vue 4 (at a really great price now). I'm not very good in 3D stuff but was able to make a "reasonable" image with a lot of lights (inside and outside) sort of like what you are trying for in the attached image. WOrking with lights in Vue is very easy!


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