Sun, Sep 22, 8:34 PM CDT

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Sep 17 7:30 pm)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: How ro create Tank treads in Poser??


alphauser51 ( ) posted Thu, 18 November 2004 at 12:37 PM · edited Fri, 30 August 2024 at 4:40 AM

Anyone know of any way to create tank treads in setup? I have some tank models I want to use in poser. Anyone know of the basic process how to do this or a tutorial that would cover it???


PhilC ( ) posted Thu, 18 November 2004 at 12:53 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1499769

I don't know but this guy does.

More power to him/her.

philc_agatha_white_on_black.jpg


Helgard ( ) posted Thu, 18 November 2004 at 5:36 PM

There are three different ways. The proper way is the way in the link PhilC has pasted here. You can also do it by morphs. I think that was the way the tracks on the Chariot by lwanmtr here in the marketplace was done. The last way is for low poly gaming models, and that is to animate the texture to simulate tracks moving.


Your specialist military, sci-fi, historical and real world site.


VK ( ) posted Thu, 18 November 2004 at 7:08 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1499063

You can make real moving treads (endless chain belts), but you need to edit the .cr2 code after setting up the figure. The above thread contains a brief explanation and a link to an example model (http://www.atlantis23.com/tracks64.zip). However, the code is quite complicated. The other thread (ShowMessage=1499769) discusses one of the problems. The simpler methods suggested by Helgard are usually a better solution. I'm writing a tutorial which covers endless chain belts and many other ARC code examples. Unfortunately, it's a lot of text (and about 200 pictures and more than 20 example models as far). I hope it will be ready next year.


jupiterkris ( ) posted Tue, 30 November 2004 at 9:58 PM

VK = Veird Kinematics ... LOL


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.